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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Shroomy" data-source="post: 4774328" data-attributes="member: 32739"><p>A rogue could conceivably gain a power that grants invisbility at 12th level, if they take the Master Infiltrator paragon path, but your larger point still stands, since its still a paragon-level power. The thing is, in 4e invisibility is not automatically magical; its a discreet set of mechanical effects that is put into a specific context by the fluff or other keywords (especially the power source ones). In a martial context, invisibility is an application of immense skill.</p><p></p><p>As for CAGI, in terms of rules, it makes sense to change the effect to a pull. A shift is a movement action and normally wouldn't work in this kind of context (against an enemy outside of its own term). I don't see how this makes the fluff effect that different, since the fighter is still forcing the movement.</p></blockquote><p></p>
[QUOTE="Shroomy, post: 4774328, member: 32739"] A rogue could conceivably gain a power that grants invisbility at 12th level, if they take the Master Infiltrator paragon path, but your larger point still stands, since its still a paragon-level power. The thing is, in 4e invisibility is not automatically magical; its a discreet set of mechanical effects that is put into a specific context by the fluff or other keywords (especially the power source ones). In a martial context, invisibility is an application of immense skill. As for CAGI, in terms of rules, it makes sense to change the effect to a pull. A shift is a movement action and normally wouldn't work in this kind of context (against an enemy outside of its own term). I don't see how this makes the fluff effect that different, since the fighter is still forcing the movement. [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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