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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="alleynbard" data-source="post: 4775587" data-attributes="member: 16220"><p>I get what you are saying here and agree. I can't say whether Scribble meant exactly that or not, but I can answer for myself. </p><p></p><p> Even when a rule or power is not "simulationist" it implies something about what is going on in the setting. For instance, if a power causes forced movement, it does imply that somehow the character is doing something to cause that movement to happen.</p><p></p><p>What I have noticed is that situation can change from encounter to encounter depending on a variety of factors. For instance, Come and Get It might be a taunt or it could be the character firing a warning shot at the creature he is targeting (or tossing a rock, throwing a dagger, etc.), garnering its attention. It depends on the situation. It also depends on how the character described his action to me. </p><p></p><p>This isn't always true though. If a spell caused a cloud of noxious gas and forced movement, I would imagine I would rule the movement is for the same reason every time (the creatures are stumbling away from the nasty gas). Now, another DM might state the gas burst moves so fast it knocks creatures out of the way (as odd as that sounds). Both are right within the context of the game but are very different ways of interpreting it.</p><p></p><p>So how I interpret the power manifesting isn't necessarily related expressly to the rule. The environment feeds into it as well. But the power/rule does give the basic structure of what happens.</p><p></p><p>Not sure if that helps the discussion at all, but that is how I see it.</p></blockquote><p></p>
[QUOTE="alleynbard, post: 4775587, member: 16220"] I get what you are saying here and agree. I can't say whether Scribble meant exactly that or not, but I can answer for myself. Even when a rule or power is not "simulationist" it implies something about what is going on in the setting. For instance, if a power causes forced movement, it does imply that somehow the character is doing something to cause that movement to happen. What I have noticed is that situation can change from encounter to encounter depending on a variety of factors. For instance, Come and Get It might be a taunt or it could be the character firing a warning shot at the creature he is targeting (or tossing a rock, throwing a dagger, etc.), garnering its attention. It depends on the situation. It also depends on how the character described his action to me. This isn't always true though. If a spell caused a cloud of noxious gas and forced movement, I would imagine I would rule the movement is for the same reason every time (the creatures are stumbling away from the nasty gas). Now, another DM might state the gas burst moves so fast it knocks creatures out of the way (as odd as that sounds). Both are right within the context of the game but are very different ways of interpreting it. So how I interpret the power manifesting isn't necessarily related expressly to the rule. The environment feeds into it as well. But the power/rule does give the basic structure of what happens. Not sure if that helps the discussion at all, but that is how I see it. [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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