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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Hexmage-EN" data-source="post: 4777298" data-attributes="member: 79428"><p>The point is that there are so few examples of this in the game that when it does come up it seems to be more of an excuse than a feature. If there were larger sections in the PHB and DMG with guidelines and mechanics for shared narrative control then I would be more inclined to accept this view. As it stands the "shared narrative control" argument seems more like an excuse.</p><p></p><p>I was looking in "Dungeons and Dragons 4E for Dummies" yesterday at the bookstore and saw a section dealing with suspension of disbelief. Basically, it said that the DM should make rulings that don't challenge their basic assumptions of the game world. The example presented was a scenario in which a player asks if he could cast Fly on himself and carry someone else across a pit.</p><p></p><p>IMO they should have used an example that involved using a Martial power to slow or knock prone an ooze, or to slide a Huge dragon and control how it moves, or to force someone to move wherever you want by glowering at them.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 4777298, member: 79428"] The point is that there are so few examples of this in the game that when it does come up it seems to be more of an excuse than a feature. If there were larger sections in the PHB and DMG with guidelines and mechanics for shared narrative control then I would be more inclined to accept this view. As it stands the "shared narrative control" argument seems more like an excuse. I was looking in "Dungeons and Dragons 4E for Dummies" yesterday at the bookstore and saw a section dealing with suspension of disbelief. Basically, it said that the DM should make rulings that don't challenge their basic assumptions of the game world. The example presented was a scenario in which a player asks if he could cast Fly on himself and carry someone else across a pit. IMO they should have used an example that involved using a Martial power to slow or knock prone an ooze, or to slide a Huge dragon and control how it moves, or to force someone to move wherever you want by glowering at them. [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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