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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="D'karr" data-source="post: 4779873" data-attributes="member: 336"><p>If that is the entirety of the reason, then I see why threads like this seem so silly. The rules should not be seen as a straight-jacket for the DM.</p><p></p><p>Since your argument on that seems so facetious, I honestly don't know if you are being serious, then I'll point to some of the places in the rules that gives some guidance in this respect.</p><p></p><p></p><p></p><p>Those are just some of the ones that I was able to look up in a reasonable amount of time. There is more than enough guidance in both books that allow the DM to "modify" the rules to fit a specific situation. Or that give him guidance on how to adjudicate special situations. As long as the DM is not being an asshat, I can't see anyone getting up in arms about a specific change to a specific power during a specific situation. </p><p></p><p>The big thing should be that the player's are kept informed. So if the DM decides that Spells can't be used when tied up, that is clearly a "house-rule" (though there is a precedent in the power descriptions that specifies special circumstances). I see no reason why a DM could not say that is the way he wants to run a specific game and let the players be informed.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4779873, member: 336"] If that is the entirety of the reason, then I see why threads like this seem so silly. The rules should not be seen as a straight-jacket for the DM. Since your argument on that seems so facetious, I honestly don't know if you are being serious, then I'll point to some of the places in the rules that gives some guidance in this respect. Those are just some of the ones that I was able to look up in a reasonable amount of time. There is more than enough guidance in both books that allow the DM to "modify" the rules to fit a specific situation. Or that give him guidance on how to adjudicate special situations. As long as the DM is not being an asshat, I can't see anyone getting up in arms about a specific change to a specific power during a specific situation. The big thing should be that the player's are kept informed. So if the DM decides that Spells can't be used when tied up, that is clearly a "house-rule" (though there is a precedent in the power descriptions that specifies special circumstances). I see no reason why a DM could not say that is the way he wants to run a specific game and let the players be informed. [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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