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General Tabletop Discussion
*Pathfinder & Starfinder
How important is multi-classing, and why?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5772840" data-attributes="member: 54877"><p>Is multi-classing something that needs to be included, and if so how flexible or powerful should it be?</p><p> </p><p>Is it important in world-building/setting terms? (That is, should something like a fighter/wizard be a valid combination to imply how a character developed over time, versus some hybrid class that is effectively the same thing mechanically.) Or is the only purpose of multi-classing to keep the number of classes down to a managable number while still allowing a lot of character concept variety?</p><p> </p><p>Do you prefer 3E or 4E versions of multiclassing, or perhaps something similar to AD&D multiclassing but cleaned up mechanically? (That is, structure the classes such that a Fighter 8 or Wizard 8 or Fighter 6/Wizard 6 was roughly equal and obtainable, probably via independent XP by class.) Or none of the above and/or something new?</p><p> </p><p>What other concerns should be addressed in multiclassing?</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5772840, member: 54877"] Is multi-classing something that needs to be included, and if so how flexible or powerful should it be? Is it important in world-building/setting terms? (That is, should something like a fighter/wizard be a valid combination to imply how a character developed over time, versus some hybrid class that is effectively the same thing mechanically.) Or is the only purpose of multi-classing to keep the number of classes down to a managable number while still allowing a lot of character concept variety? Do you prefer 3E or 4E versions of multiclassing, or perhaps something similar to AD&D multiclassing but cleaned up mechanically? (That is, structure the classes such that a Fighter 8 or Wizard 8 or Fighter 6/Wizard 6 was roughly equal and obtainable, probably via independent XP by class.) Or none of the above and/or something new? What other concerns should be addressed in multiclassing? [/QUOTE]
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Community
General Tabletop Discussion
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How important is multi-classing, and why?
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