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General Tabletop Discussion
*Pathfinder & Starfinder
How important is multi-classing, and why?
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<blockquote data-quote="Kannik" data-source="post: 5773168" data-attributes="member: 984"><p>This. Multiclassing is only necessary insofar as to allow broader character concepts than the strict classes allow. </p><p></p><p>If the question is instead: "Should Next allow broad access to character concepts?", I would say "Absolutely yes!" How that is achieved -- multiclassing, feat based dabbling, hybrid rules, or something very radical and cool like "here are modules of character abilities -- pick one every 4 levels and that gives you the abilities in the module; certain modules have prerequisites" and so you pick a 'fighter' module at level 1 and rather than pick another fighter module at level 4 you pick instead a 'sorcerer' module... whatever the method it should be in there. (and preferably in a way that doesn't overpower (1e Elves) or under-power (3e caster multiclassing) the PC).</p><p></p><p>I have a bunch of character concepts, some of which (under current rules) would require multiclassing/hybrid to make them work. To not be able to model them in Next would be unfortunate. </p><p></p><p>Now, whether multiclassing is "core" or is a module that plugs in for more "advanced" PC building ability is another discussion -- I think it could safely be a plug-in module letting new players try the game out and then worry about multiclassed combinations when they feel the need to expand. </p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5773168, member: 984"] This. Multiclassing is only necessary insofar as to allow broader character concepts than the strict classes allow. If the question is instead: "Should Next allow broad access to character concepts?", I would say "Absolutely yes!" How that is achieved -- multiclassing, feat based dabbling, hybrid rules, or something very radical and cool like "here are modules of character abilities -- pick one every 4 levels and that gives you the abilities in the module; certain modules have prerequisites" and so you pick a 'fighter' module at level 1 and rather than pick another fighter module at level 4 you pick instead a 'sorcerer' module... whatever the method it should be in there. (and preferably in a way that doesn't overpower (1e Elves) or under-power (3e caster multiclassing) the PC). I have a bunch of character concepts, some of which (under current rules) would require multiclassing/hybrid to make them work. To not be able to model them in Next would be unfortunate. Now, whether multiclassing is "core" or is a module that plugs in for more "advanced" PC building ability is another discussion -- I think it could safely be a plug-in module letting new players try the game out and then worry about multiclassed combinations when they feel the need to expand. peace, Kannik [/QUOTE]
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How important is multi-classing, and why?
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