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How important is multi-classing, and why?
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<blockquote data-quote="Ahnehnois" data-source="post: 5773399" data-attributes="member: 17106"><p>I also think it's more descriptive to say "professor so-and-so is a warm-hearted and easy to talk to, an expert in his own right, but a little disorganized and absent-minded" than it is to say "Int 15, Wis 9, Cha 14". However, after learning how to play D&D, when I look at the latter, the former comes to mind. The same is true in my class level example. The rules are an abstraction of a narrative, and I've learned to connect the two. That's a pretty inherent part of rpgs to me.</p><p></p><p>In any case, we're not comparing narratives with mechanics (at least I wasn't). I'm comparing mechanics with mechanics. Being able to freely allocate your class levels gives you a tool to define and describe your character that being a human wizard who decided to give up and start over again as a fighter but can never again learn magic (2e) or being a human wizard who decided to take a feat to gain some fighter spells (4e) doesn't give you. It's a lot more flexible, just like real life, where many people will introduce themselves by saying "I spent two years doing this, I studied here for a year, then I worked in this industry for a decade", etc.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5773399, member: 17106"] I also think it's more descriptive to say "professor so-and-so is a warm-hearted and easy to talk to, an expert in his own right, but a little disorganized and absent-minded" than it is to say "Int 15, Wis 9, Cha 14". However, after learning how to play D&D, when I look at the latter, the former comes to mind. The same is true in my class level example. The rules are an abstraction of a narrative, and I've learned to connect the two. That's a pretty inherent part of rpgs to me. In any case, we're not comparing narratives with mechanics (at least I wasn't). I'm comparing mechanics with mechanics. Being able to freely allocate your class levels gives you a tool to define and describe your character that being a human wizard who decided to give up and start over again as a fighter but can never again learn magic (2e) or being a human wizard who decided to take a feat to gain some fighter spells (4e) doesn't give you. It's a lot more flexible, just like real life, where many people will introduce themselves by saying "I spent two years doing this, I studied here for a year, then I worked in this industry for a decade", etc. [/QUOTE]
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How important is multi-classing, and why?
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