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How important is multi-classing, and why?
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<blockquote data-quote="Gryph" data-source="post: 5773498" data-attributes="member: 98071"><p>I like multi-classing of the 1e and 4e hybrid class styles. If a character concept needs parts of two (or three) different classes to work, I want the character to start from level 1 as a multi. That's why 3e level based multi-classing was always a non-starter for me, even if you could balance it.</p><p> </p><p>The theory of feat based multi-classing was solid enough. Someone who wanted to dabble in a class as their career progressed is a valid concept. The implementation was not good.</p><p> </p><p>I'm not really a fan of trying to fake a skill based system in a class structure. Picking and choosing modules or class levels just feels kludgy and against the point of archetypal heroic characters. If you want that level of build freedom, I would prefer to play a skill based or point buy based game. To me, it won't be D&D if you go down the path of build your own class as a baseline rule. </p><p> </p><p>Would love to see class building guidelines in the DMG (if there is one), let the DM and the player sit down and build a conceppt based class between them if they both feel up to the challenge, but keep it out of the player's handbook (again my opinion, etc.).</p></blockquote><p></p>
[QUOTE="Gryph, post: 5773498, member: 98071"] I like multi-classing of the 1e and 4e hybrid class styles. If a character concept needs parts of two (or three) different classes to work, I want the character to start from level 1 as a multi. That's why 3e level based multi-classing was always a non-starter for me, even if you could balance it. The theory of feat based multi-classing was solid enough. Someone who wanted to dabble in a class as their career progressed is a valid concept. The implementation was not good. I'm not really a fan of trying to fake a skill based system in a class structure. Picking and choosing modules or class levels just feels kludgy and against the point of archetypal heroic characters. If you want that level of build freedom, I would prefer to play a skill based or point buy based game. To me, it won't be D&D if you go down the path of build your own class as a baseline rule. Would love to see class building guidelines in the DMG (if there is one), let the DM and the player sit down and build a conceppt based class between them if they both feel up to the challenge, but keep it out of the player's handbook (again my opinion, etc.). [/QUOTE]
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How important is multi-classing, and why?
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