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General Tabletop Discussion
*Pathfinder & Starfinder
How important is multi-classing, and why?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5774072" data-attributes="member: 54877"><p>Ran an Arcana Evolved campaign for a couple of years that used a modfiied gestalt setup to mimic something very like this. The crucial limit was that the "primary" side of the gestalt had to be single-classed, but on the "secondary" side of the gestalt, the charater could never take the same class twice in a row. They could alternate the secondary between two choices, work in a prestige class, or go completely wacky. It was all good.</p><p> </p><p>This worked very good at modeling what we wanted modeled, and made for some well-rounded characters. On the negative side, it was a royal pain to keep track off--though in fairness, some of that was due to the wonky nature of multiclassing in 3E rulesets at higher levels. We had a few other modifications to the gestalt to smooth out the worst problems and simply lived with the rest.</p><p> </p><p>I've thought that something in that neighborhood could work really well starting with a streamlined 3E multiclassing as the base. Picking two or three of something from a list is so much more flexible and dynamic than picking exactly one of something (any list, not only classes). And the focus on a primary on one side solves half the issues with rampant multiclassing. </p><p> </p><p>My main hesitation is that a version of D&D where you can't play a single-classed character is not so much making "sacred hamburger" as slaughtering whole herds and leaving the beef out to rot. And for really good reasons why not, too. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5774072, member: 54877"] Ran an Arcana Evolved campaign for a couple of years that used a modfiied gestalt setup to mimic something very like this. The crucial limit was that the "primary" side of the gestalt had to be single-classed, but on the "secondary" side of the gestalt, the charater could never take the same class twice in a row. They could alternate the secondary between two choices, work in a prestige class, or go completely wacky. It was all good. This worked very good at modeling what we wanted modeled, and made for some well-rounded characters. On the negative side, it was a royal pain to keep track off--though in fairness, some of that was due to the wonky nature of multiclassing in 3E rulesets at higher levels. We had a few other modifications to the gestalt to smooth out the worst problems and simply lived with the rest. I've thought that something in that neighborhood could work really well starting with a streamlined 3E multiclassing as the base. Picking two or three of something from a list is so much more flexible and dynamic than picking exactly one of something (any list, not only classes). And the focus on a primary on one side solves half the issues with rampant multiclassing. My main hesitation is that a version of D&D where you can't play a single-classed character is not so much making "sacred hamburger" as slaughtering whole herds and leaving the beef out to rot. And for really good reasons why not, too. :blush: [/QUOTE]
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How important is multi-classing, and why?
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