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How important is multi-classing, and why?
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<blockquote data-quote="Mika" data-source="post: 5774097" data-attributes="member: 56588"><p>The problem with 4E multiclassing is that it does not allow you to undergo a career change as you level up. Let's say that you start as a fighter and multiclass into wizard -- even if you go for paragon multiclassing, you will always be less than half a wizard.</p><p></p><p>Hybriding has the opposite problem -- neither of your original classes can ever be abandoned, as you must always have at least one power of each type from whichever class you wish to rely on the least. </p><p></p><p>3E multiclassing had the problem that a character gaining a level could immediately gain the class abilities that a first level character of that class spent all of his formative years learning -- and further, to prevent abuses from "dipping" into a class, some key abilities were deferred to later levels, a problem not present in 4E.</p><p></p><p>Some compromise between the two systems ought to be possible. Maybe having a certain class as your background gives you advantages over somebody who picks up the class as an adult? With that approach, you can give a character who begins play all of the proper iconic abilities without having to worry about those abilities being poached by somebody who decides to dabble in that class later in his career.</p></blockquote><p></p>
[QUOTE="Mika, post: 5774097, member: 56588"] The problem with 4E multiclassing is that it does not allow you to undergo a career change as you level up. Let's say that you start as a fighter and multiclass into wizard -- even if you go for paragon multiclassing, you will always be less than half a wizard. Hybriding has the opposite problem -- neither of your original classes can ever be abandoned, as you must always have at least one power of each type from whichever class you wish to rely on the least. 3E multiclassing had the problem that a character gaining a level could immediately gain the class abilities that a first level character of that class spent all of his formative years learning -- and further, to prevent abuses from "dipping" into a class, some key abilities were deferred to later levels, a problem not present in 4E. Some compromise between the two systems ought to be possible. Maybe having a certain class as your background gives you advantages over somebody who picks up the class as an adult? With that approach, you can give a character who begins play all of the proper iconic abilities without having to worry about those abilities being poached by somebody who decides to dabble in that class later in his career. [/QUOTE]
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How important is multi-classing, and why?
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