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How important is Music in your games?
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<blockquote data-quote="Kid Socrates" data-source="post: 2846216" data-attributes="member: 10714"><p>Music! Hoo. I have:</p><p></p><p>Player Character themes, chosen by the players.</p><p>NPC themes, both for villains and major recurring NPCs.</p><p>Dungeon music.</p><p>Mood music.</p><p>Music for the major cities.</p><p>About 10 different "standard" battle themes.</p><p>Special "boss battle" music for when the party fights a major villain.</p><p></p><p>In addition, I've gotten into remixing, so I've started taking existing themes that the players recognize and modifying them, letting it segue into another track or shift mid-theme into a different style. I'm not very good at it yet, but I'm getting there.</p><p></p><p>The last one I did was for a recording the party stumbled onto between one player's father, two major NPCs, and the lead villain, recorded 15 years prior to the game. I got some outside help on that from two other players, wrote a script, had them record their lines separately, recorded my own for the other two, and then mixed all that together with background music, Civilization IV and Rise of Legends sound effects, and then spent six hours mixing together seven different Final Fantasy tracks for one stream-of-consciousness recording.</p><p></p><p>About six hours of work for a five-minute file, but MAN was it fun. </p><p></p><p>At last count, over the last year and a half of this game, I've collected and used 135 separate tracks and made about 10 of my own from other pre-existing files. I've used music from Final Fantasy, Chrono Cross, Pirates of the Caribbean, Trigun, Cowboy Bebop, Riverdance, .hack//sign, a Nike commercial, the World Wrestling Federation (or World Wrestling Entertainment, now), Dragon Ball Z, Linkin Park, Civilization IV, the Matrix, Kingdom Hearts, Ayumi Hamasaki, es posthumus, Gladiator, the Fifth Element, and others that I can't recall right now. </p><p></p><p>It's to the point now where when a villain is approaching or about to make an appearance, I don't even describe it -- I just play the music for that villain and speak a line. The lead villain's music (Legato's theme from Trigun) starts with a rough blast of static that makes my players jump -every- time. It works perfectly.</p><p></p><p>So in short, I, uh, use a lot of music.</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 2846216, member: 10714"] Music! Hoo. I have: Player Character themes, chosen by the players. NPC themes, both for villains and major recurring NPCs. Dungeon music. Mood music. Music for the major cities. About 10 different "standard" battle themes. Special "boss battle" music for when the party fights a major villain. In addition, I've gotten into remixing, so I've started taking existing themes that the players recognize and modifying them, letting it segue into another track or shift mid-theme into a different style. I'm not very good at it yet, but I'm getting there. The last one I did was for a recording the party stumbled onto between one player's father, two major NPCs, and the lead villain, recorded 15 years prior to the game. I got some outside help on that from two other players, wrote a script, had them record their lines separately, recorded my own for the other two, and then mixed all that together with background music, Civilization IV and Rise of Legends sound effects, and then spent six hours mixing together seven different Final Fantasy tracks for one stream-of-consciousness recording. About six hours of work for a five-minute file, but MAN was it fun. At last count, over the last year and a half of this game, I've collected and used 135 separate tracks and made about 10 of my own from other pre-existing files. I've used music from Final Fantasy, Chrono Cross, Pirates of the Caribbean, Trigun, Cowboy Bebop, Riverdance, .hack//sign, a Nike commercial, the World Wrestling Federation (or World Wrestling Entertainment, now), Dragon Ball Z, Linkin Park, Civilization IV, the Matrix, Kingdom Hearts, Ayumi Hamasaki, es posthumus, Gladiator, the Fifth Element, and others that I can't recall right now. It's to the point now where when a villain is approaching or about to make an appearance, I don't even describe it -- I just play the music for that villain and speak a line. The lead villain's music (Legato's theme from Trigun) starts with a rough blast of static that makes my players jump -every- time. It works perfectly. So in short, I, uh, use a lot of music. [/QUOTE]
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