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General Tabletop Discussion
*Dungeons & Dragons
How important is party balance in Next? (iow, how necessary are clerics?)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6255993" data-attributes="member: 5143"><p>I played a cleric in Living Greyhawk from level 1 through to level 16 with the paltry rate of XP given out by LG, this is an achievement.</p><p></p><p>I can tell you that most encounters we fought in LG tended to drop at least one party member unconscious if the enemies rolled higher for initiative. This included the fighter or barbarian with the most hp in the group. When you lost 150 hitpoints every encounter and need to fight 2 more encounters before the end of the day with no time for resting, there is only one way to make it to the end of the adventure: a cleric or druid.</p><p></p><p>And with a cleric or druid, it was then a cake walk. Enemies do 150 damage in one round of combat? *yawn* I cast Heal. I can cast 3 more Heals today so we should be fine. If things go horrible wrong, I suppose I can start using my Cure Critical Wounds spells.</p><p></p><p></p><p>We never once had a group in our 1e/2e hybrid game that didn't have a cleric. That thought was unthinkable. If the cleric died, the player was required to make another cleric. If they decided not to, we looked around the room to see who would immediately retire their character and roll up a cleric.</p><p></p><p>Maybe we were a "skilled play" mindset group. But all we knew is when we went into a dungeon and monsters attacked if we didn't bring a cleric we'd have to run away and hide for a day after nearly every fight. With a cleric we could fight 10 combats in a day without worrying too much(at higher level).</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6255993, member: 5143"] I played a cleric in Living Greyhawk from level 1 through to level 16 with the paltry rate of XP given out by LG, this is an achievement. I can tell you that most encounters we fought in LG tended to drop at least one party member unconscious if the enemies rolled higher for initiative. This included the fighter or barbarian with the most hp in the group. When you lost 150 hitpoints every encounter and need to fight 2 more encounters before the end of the day with no time for resting, there is only one way to make it to the end of the adventure: a cleric or druid. And with a cleric or druid, it was then a cake walk. Enemies do 150 damage in one round of combat? *yawn* I cast Heal. I can cast 3 more Heals today so we should be fine. If things go horrible wrong, I suppose I can start using my Cure Critical Wounds spells. We never once had a group in our 1e/2e hybrid game that didn't have a cleric. That thought was unthinkable. If the cleric died, the player was required to make another cleric. If they decided not to, we looked around the room to see who would immediately retire their character and roll up a cleric. Maybe we were a "skilled play" mindset group. But all we knew is when we went into a dungeon and monsters attacked if we didn't bring a cleric we'd have to run away and hide for a day after nearly every fight. With a cleric we could fight 10 combats in a day without worrying too much(at higher level). [/QUOTE]
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Community
General Tabletop Discussion
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How important is party balance in Next? (iow, how necessary are clerics?)
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