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How important is product presentation in a review?
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<blockquote data-quote="WayneLigon" data-source="post: 3155923" data-attributes="member: 3649"><p>There's an law in comics: Bad writing can be saved by great art but great writing will never save bad art. For a game product, it's not quite that simple. Great art can enhance a product to no end. Bad art can diminish the enjoyment I get from a game product but not to the extreme degree that bad comic art damages a comic. </p><p></p><p>Sometimes art is required. Any monster book needs to have art for each monster, period. Bad monster art will cause me not to use that monster unless I can find a substitute. The embarassing pig-headed orcs of 1E are a good example. I never liked them. I thought it was silly and done that way so as to avoid copyright issues - I never <em>seriously </em> beleived anyone <em>actually </em> used orcs with pig heads. The clean line drawing in the MM just says 'man, these things are stupid'. Yet I've seen evocative depictions of pig-headed orcs that made me <em>want </em> to go <em>use </em> that monster. If you're going to splurge anywhere, splurge on the art.</p><p></p><p>Layout is something I want touched on in a review. If you're talking about a 96-page book that, save for wide decorative margins and generous white space, should be a 50-page book, then I want to know it so I can spend money elsewhere. </p><p></p><p>Watermarks almost guarentee that I will not purchase the product unless they are used very sparingly and do not interfere with either me following the text or with photocopying a page. WW's Eastern subsections of their various OWoD game lines are a prime example of what not to do. I strongly suspect that I would have been very interested in the contents of those books if I could have actually read the text. If they're there, I want to know about it.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3155923, member: 3649"] There's an law in comics: Bad writing can be saved by great art but great writing will never save bad art. For a game product, it's not quite that simple. Great art can enhance a product to no end. Bad art can diminish the enjoyment I get from a game product but not to the extreme degree that bad comic art damages a comic. Sometimes art is required. Any monster book needs to have art for each monster, period. Bad monster art will cause me not to use that monster unless I can find a substitute. The embarassing pig-headed orcs of 1E are a good example. I never liked them. I thought it was silly and done that way so as to avoid copyright issues - I never [I]seriously [/I] beleived anyone [I]actually [/I] used orcs with pig heads. The clean line drawing in the MM just says 'man, these things are stupid'. Yet I've seen evocative depictions of pig-headed orcs that made me [I]want [/I] to go [I]use [/I] that monster. If you're going to splurge anywhere, splurge on the art. Layout is something I want touched on in a review. If you're talking about a 96-page book that, save for wide decorative margins and generous white space, should be a 50-page book, then I want to know it so I can spend money elsewhere. Watermarks almost guarentee that I will not purchase the product unless they are used very sparingly and do not interfere with either me following the text or with photocopying a page. WW's Eastern subsections of their various OWoD game lines are a prime example of what not to do. I strongly suspect that I would have been very interested in the contents of those books if I could have actually read the text. If they're there, I want to know about it. [/QUOTE]
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