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How important is "realism"?
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<blockquote data-quote="Maxperson" data-source="post: 8455929" data-attributes="member: 23751"><p>First off, realism and reflecting reality are two different things. Having longswords be 3 feet long and do slashing damage is realism. Having bows fire arrows and be made out of wood is realism. Having armor protect is realism. Having longbows have a longer range than short bows is realism. That doesn't mean that those things reflect reality.</p><p></p><p>Realism is a spectrum where one extreme is chaos and the absence of anything resembling reality, and reality on the other extreme. On a scale of 1-10, D&D probably sits at about a 6 or 6.5. I personally prefer about a 7 or 7.5, so I tweak D&D rules a bit to make them a bit more realistic.</p><p></p><p>Also, people will invariably start chiming in with, but magic! as if that were some sort of counter to realism. It isn't. In the D&D fantasy, magic is a part of that reality, so it's a part of D&D's realism. Having magic and flying dragons doesn't mean that it's somehow wrong or against what D&D is to invoke the gritty hit point rules and up realism a bit. You can want more or less realism than D&D delivers, while still accepting magic, dragons, falling damage, etc.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8455929, member: 23751"] First off, realism and reflecting reality are two different things. Having longswords be 3 feet long and do slashing damage is realism. Having bows fire arrows and be made out of wood is realism. Having armor protect is realism. Having longbows have a longer range than short bows is realism. That doesn't mean that those things reflect reality. Realism is a spectrum where one extreme is chaos and the absence of anything resembling reality, and reality on the other extreme. On a scale of 1-10, D&D probably sits at about a 6 or 6.5. I personally prefer about a 7 or 7.5, so I tweak D&D rules a bit to make them a bit more realistic. Also, people will invariably start chiming in with, but magic! as if that were some sort of counter to realism. It isn't. In the D&D fantasy, magic is a part of that reality, so it's a part of D&D's realism. Having magic and flying dragons doesn't mean that it's somehow wrong or against what D&D is to invoke the gritty hit point rules and up realism a bit. You can want more or less realism than D&D delivers, while still accepting magic, dragons, falling damage, etc. [/QUOTE]
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