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How important is "realism"?
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<blockquote data-quote="Tom B1" data-source="post: 8456164" data-attributes="member: 6879023"><p>And the lawful good cleric wants to be sucking the life force out of others? </p><p></p><p>It's not that one cannot use their imagination, but if I use mine, the GM uses his, the other players use theirs, and none of us are on the same page because the rules themselves don't do a sufficient job, there's a disconnect. </p><p></p><p>By itself, any mechanic that lets AoEs be picky about friend or foe invites all sorts of questioning (I do it in an area with my team, the bad guys, and innocent folks.... how does the attack figure that out when the characters can't even figure out who is who sometimes?). 'It's magic!' isn't a solution. It's a cop out. And going with that without a decent explanation simply leaves players not knowing how magic works because it obviously has a certain omniscience but then other powers show almost the opposite... so where's the consistency?</p></blockquote><p></p>
[QUOTE="Tom B1, post: 8456164, member: 6879023"] And the lawful good cleric wants to be sucking the life force out of others? It's not that one cannot use their imagination, but if I use mine, the GM uses his, the other players use theirs, and none of us are on the same page because the rules themselves don't do a sufficient job, there's a disconnect. By itself, any mechanic that lets AoEs be picky about friend or foe invites all sorts of questioning (I do it in an area with my team, the bad guys, and innocent folks.... how does the attack figure that out when the characters can't even figure out who is who sometimes?). 'It's magic!' isn't a solution. It's a cop out. And going with that without a decent explanation simply leaves players not knowing how magic works because it obviously has a certain omniscience but then other powers show almost the opposite... so where's the consistency? [/QUOTE]
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How important is "realism"?
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