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How Important Is Rules Knowledge In Being A Good D&D DM?
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<blockquote data-quote="delericho" data-source="post: 3309296" data-attributes="member: 22424"><p>I agree with everything in your post. I would, however, like to comment some more on this:</p><p></p><p></p><p></p><p>My standard advice to new DMs (as regards rules) is "use the core rules only, and don't use house rules", at least at first. It is also imperative that a new DM (especially a new DM) not only know the rules, but also be confident that they know the rules... because getting that fundamental down will give them confidence to deal with many other issues that are likely to crop up in those crucial first sessions.</p><p></p><p>That said, while I would expect even a first-time DM to know the core of the system, I would not expect them to know the ins and outs of every detail of the core rules (for example, they may well not know the grapple or flight rules off the top of their head, nor necessarily the interaction between spell A, class feature B and magic item C), and neither would I expect them to get everything right first time out. (But then, I suspect neither would you.)</p><p></p><p>(I also recommend that a new DM go for a low-level one-shot with pregen characters for their first adventure, rather than shooting for a full campaign out of the box. But that's drifting off-topic for the thread, and anyway I've posted it before, so I'll stop here.)</p></blockquote><p></p>
[QUOTE="delericho, post: 3309296, member: 22424"] I agree with everything in your post. I would, however, like to comment some more on this: My standard advice to new DMs (as regards rules) is "use the core rules only, and don't use house rules", at least at first. It is also imperative that a new DM (especially a new DM) not only know the rules, but also be confident that they know the rules... because getting that fundamental down will give them confidence to deal with many other issues that are likely to crop up in those crucial first sessions. That said, while I would expect even a first-time DM to know the core of the system, I would not expect them to know the ins and outs of every detail of the core rules (for example, they may well not know the grapple or flight rules off the top of their head, nor necessarily the interaction between spell A, class feature B and magic item C), and neither would I expect them to get everything right first time out. (But then, I suspect neither would you.) (I also recommend that a new DM go for a low-level one-shot with pregen characters for their first adventure, rather than shooting for a full campaign out of the box. But that's drifting off-topic for the thread, and anyway I've posted it before, so I'll stop here.) [/QUOTE]
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