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*TTRPGs General
How Important Is Rules Knowledge In Being A Good D&D DM?
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<blockquote data-quote="Arashi Ravenblade" data-source="post: 3310251" data-attributes="member: 15630"><p>I think it's rather important to have a good working knowledge of the rules or at least have a good enough Idea on what should be done that not more than a few minutes is spent looking up rules. This tends to cause problems getting back into the game when player decide that rules looking up time is a good time to start a non-game conversation. </p><p></p><p>Also a DM with little rules knowledge should be careful about what he allows. One of my friends who had only played for a year before trying to DM didnt fully understand exactly how powerful some things where when he let the players take them and he didnt understand what his own NPC's where capable of. Example: Our Party of average level 15 characters where able to easily defeat 2 40th level characters with no losses and one 30th level character. </p><p>Also some DMs who dont understand the rules can seriously gimp a players abilities if he decides to hand wave certain rules. Ive had many characters have certain things become totally useless (Under some Dm's) due to this blatant disregard for the rules.</p><p></p><p>But if I where to give a certain percentage to the amount of rules the DM should know by heart (or at the very least be able to fake) it would be something like 60 %. The remaining 40 being what the players should know in the way of Spells, Feats, special abilities that they have. Nothing is more annoying than to have a player ask what his character can do, especially if they read the ability, used it several times or heck even made it himself.</p><p></p><p>Actually what might help with some rules like grapple is to photocopy the rules and give each player a copy. Though with PDF's, Individual Books and such there is no excuse in my group to not know the rules for grapple.</p></blockquote><p></p>
[QUOTE="Arashi Ravenblade, post: 3310251, member: 15630"] I think it's rather important to have a good working knowledge of the rules or at least have a good enough Idea on what should be done that not more than a few minutes is spent looking up rules. This tends to cause problems getting back into the game when player decide that rules looking up time is a good time to start a non-game conversation. Also a DM with little rules knowledge should be careful about what he allows. One of my friends who had only played for a year before trying to DM didnt fully understand exactly how powerful some things where when he let the players take them and he didnt understand what his own NPC's where capable of. Example: Our Party of average level 15 characters where able to easily defeat 2 40th level characters with no losses and one 30th level character. Also some DMs who dont understand the rules can seriously gimp a players abilities if he decides to hand wave certain rules. Ive had many characters have certain things become totally useless (Under some Dm's) due to this blatant disregard for the rules. But if I where to give a certain percentage to the amount of rules the DM should know by heart (or at the very least be able to fake) it would be something like 60 %. The remaining 40 being what the players should know in the way of Spells, Feats, special abilities that they have. Nothing is more annoying than to have a player ask what his character can do, especially if they read the ability, used it several times or heck even made it himself. Actually what might help with some rules like grapple is to photocopy the rules and give each player a copy. Though with PDF's, Individual Books and such there is no excuse in my group to not know the rules for grapple. [/QUOTE]
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