Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Important Is Rules Knowledge In Being A Good D&D DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jedi_Solo" data-source="post: 3311619" data-attributes="member: 40245"><p>One thing I'd like to bring up that I've only seen briefly alluded to:</p><p></p><p>I think everyone will agree that knowing the rules is better than not knowing the rules. However, almost as important (in my opinion) is this: know what you know and know what you don't know.</p><p></p><p>Let's say you have the PCs travel by boat to a new city/ruin/immanent death/whatever. You weren't planning on having an encounter on the boat itself but you got the new Critter Book XII and end up finding the "Awesome Aquatic Beast" that you just know will make for a great encounter. Only one problem: you don't know the odd water combat rules.</p><p></p><p>If you "know you don't know" these rules you can reread them a couple of times before the session to get the basics and mark the page so you can quickly flip to them during the session. If you don't realise that you don't know this stuff it'll really bog down combat and bring everything to a grinding halt.</p><p></p><p>I'm a player and have had good DMs and... um... not-so-good DMs. The good DMs weren't perfect but when they didn't know the rules they usually knew were to find them quickly. Even the good ones were sometimes caught completely off guard but I was more than willing to give them a pass on these occations because they usually were on top of things.</p><p></p><p>Knowing the rules is great; but being prepared to fill in the gaps you know are there is almost as good.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3311619, member: 40245"] One thing I'd like to bring up that I've only seen briefly alluded to: I think everyone will agree that knowing the rules is better than not knowing the rules. However, almost as important (in my opinion) is this: know what you know and know what you don't know. Let's say you have the PCs travel by boat to a new city/ruin/immanent death/whatever. You weren't planning on having an encounter on the boat itself but you got the new Critter Book XII and end up finding the "Awesome Aquatic Beast" that you just know will make for a great encounter. Only one problem: you don't know the odd water combat rules. If you "know you don't know" these rules you can reread them a couple of times before the session to get the basics and mark the page so you can quickly flip to them during the session. If you don't realise that you don't know this stuff it'll really bog down combat and bring everything to a grinding halt. I'm a player and have had good DMs and... um... not-so-good DMs. The good DMs weren't perfect but when they didn't know the rules they usually knew were to find them quickly. Even the good ones were sometimes caught completely off guard but I was more than willing to give them a pass on these occations because they usually were on top of things. Knowing the rules is great; but being prepared to fill in the gaps you know are there is almost as good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Important Is Rules Knowledge In Being A Good D&D DM?
Top