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How Important Is Rules Knowledge In Being A Good D&D DM?
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<blockquote data-quote="delericho" data-source="post: 3312239" data-attributes="member: 22424"><p>Agreed.</p><p></p><p>While in this instance I'm arguing the DM's case, my views on this issue sit right at the centre. There clearly are times when the DM needs to consult the books. However, I don't believe the middle of a climactic combat is the time to do it, especially if the DM feels he can make a suitable ruling far more quickly.</p><p></p><p></p><p></p><p>I tend towards the same. That said, when running the game, my leaning as far as rules-accuracy is that it's going to be 'good enough', which is about 90% right 90% of the time. But the reaction described (that the player would stop the game if the DM made a ruling rather than checking the books) I would consider to be a disruption, and not acceptable except in extreme cases.</p></blockquote><p></p>
[QUOTE="delericho, post: 3312239, member: 22424"] Agreed. While in this instance I'm arguing the DM's case, my views on this issue sit right at the centre. There clearly are times when the DM needs to consult the books. However, I don't believe the middle of a climactic combat is the time to do it, especially if the DM feels he can make a suitable ruling far more quickly. I tend towards the same. That said, when running the game, my leaning as far as rules-accuracy is that it's going to be 'good enough', which is about 90% right 90% of the time. But the reaction described (that the player would stop the game if the DM made a ruling rather than checking the books) I would consider to be a disruption, and not acceptable except in extreme cases. [/QUOTE]
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