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How Important Is Rules Knowledge In Being A Good D&D DM?
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<blockquote data-quote="balterkn" data-source="post: 3314464" data-attributes="member: 46546"><p>Sounds like you are the kind of rules lawyer we'd love to have in our game (as a fellow player, DM, or as a player for when I DM).</p><p></p><p>This is my preferred method also - keeps the game moving, gives the player with more experience a chance to educate the DM in a more appropriate forum than the middle of an encounter.</p><p></p><p>I've made calls in the middle of a game that players have disagreed with, typically because my rules intuition tells me something different (typically, I find that I've ruled in the same direction as the errata and FAQ, rather than the PHB as printed). Now, I don't keep all these items open at the game table, nor am I able to cite "well, the that rule was changed in the FAQ on page X, in the following manner for game balance". And sometimes, I hand-wave a rule when I detect that the other 3 players at the table roll their eyes at the rule-lawyer's point (so, in choosing between 1 person feeling wronged, and 3 people wanting to “get past this and on to something more fun”, my fault is that I will prefer to keep the three people engaged and deal with the wronged person in the post-session wrap-up)</p><p></p><p>On review after/before the next game, I find I was typically right about 80-90% of the time for uncommon items (90-95% for common core), and when incorrect, I start the next session with a quick - "I was wrong and Billy was right, in how I handled this last time, sorry about that, here's how it works according to the rules for the future"</p><p></p><p>I actually like it when my players want to discuss the rules outside the current "encounter in progress" – while I'd like to be following the rules, most of the people I play with don't even follow the rules exactly for their favorite board games, they play the board games following about 90% of the rules and wing the rest to have fun.</p></blockquote><p></p>
[QUOTE="balterkn, post: 3314464, member: 46546"] Sounds like you are the kind of rules lawyer we'd love to have in our game (as a fellow player, DM, or as a player for when I DM). This is my preferred method also - keeps the game moving, gives the player with more experience a chance to educate the DM in a more appropriate forum than the middle of an encounter. I've made calls in the middle of a game that players have disagreed with, typically because my rules intuition tells me something different (typically, I find that I've ruled in the same direction as the errata and FAQ, rather than the PHB as printed). Now, I don't keep all these items open at the game table, nor am I able to cite "well, the that rule was changed in the FAQ on page X, in the following manner for game balance". And sometimes, I hand-wave a rule when I detect that the other 3 players at the table roll their eyes at the rule-lawyer's point (so, in choosing between 1 person feeling wronged, and 3 people wanting to “get past this and on to something more fun”, my fault is that I will prefer to keep the three people engaged and deal with the wronged person in the post-session wrap-up) On review after/before the next game, I find I was typically right about 80-90% of the time for uncommon items (90-95% for common core), and when incorrect, I start the next session with a quick - "I was wrong and Billy was right, in how I handled this last time, sorry about that, here's how it works according to the rules for the future" I actually like it when my players want to discuss the rules outside the current "encounter in progress" – while I'd like to be following the rules, most of the people I play with don't even follow the rules exactly for their favorite board games, they play the board games following about 90% of the rules and wing the rest to have fun. [/QUOTE]
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