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*TTRPGs General
How Important Is Rules Knowledge In Being A Good D&D DM?
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<blockquote data-quote="Odhanan" data-source="post: 3316973" data-attributes="member: 12324"><p>It depends indeed on how much the players know and care.</p><p></p><p>I believe, however, that no GM can have an understanding of a given game if he hasn't read its core rules and background and worked out how these two elements mesh together. Way too many GMs assume they know a game just by reading its background or assuming things with just a scanning of the core books. For instance, many D&D DMs out there just assume they know Third Edition D&D, both in rules and feel, from having played AD&D. It's a bit like thinking you know what's in the DMG 3.X because you've read the AD&D 1E's DMG. That's a gross mistake (and believe me, I know many such DMs).</p><p></p><p>Further, no GM in my opinion can fully understand what s/he's doing when houseruling a game s/he hasn't fully read and understood. Many such examples of bad houseruling exist in my opinion, starting by GMs reading a particular rule, not liking it from the get-go and modifying it right away without thinking of the "domino effect" it has on the rest of the game. This is especially true of the d20 System.</p><p></p><p>So, yes, I believe that to be a decent GM and run a particular game, you should at least have read its rules and understand them, if only to know what you're doing when you're discarding some of its components.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3316973, member: 12324"] It depends indeed on how much the players know and care. I believe, however, that no GM can have an understanding of a given game if he hasn't read its core rules and background and worked out how these two elements mesh together. Way too many GMs assume they know a game just by reading its background or assuming things with just a scanning of the core books. For instance, many D&D DMs out there just assume they know Third Edition D&D, both in rules and feel, from having played AD&D. It's a bit like thinking you know what's in the DMG 3.X because you've read the AD&D 1E's DMG. That's a gross mistake (and believe me, I know many such DMs). Further, no GM in my opinion can fully understand what s/he's doing when houseruling a game s/he hasn't fully read and understood. Many such examples of bad houseruling exist in my opinion, starting by GMs reading a particular rule, not liking it from the get-go and modifying it right away without thinking of the "domino effect" it has on the rest of the game. This is especially true of the d20 System. So, yes, I believe that to be a decent GM and run a particular game, you should at least have read its rules and understand them, if only to know what you're doing when you're discarding some of its components. [/QUOTE]
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