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How Important Is Rules Knowledge In Being A Good D&D DM?
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<blockquote data-quote="Oryan77" data-source="post: 3317140" data-attributes="member: 18701"><p>Well luckily the original rules lawyers bailed out of my game and were replaced by an excellent group of guys/gals. But the focus on rules still carried over with me. I've noticed how 3.5 is more tactical and even the new players that know the rules still question anything that I may have overlooked. They won't argue it at all, but the fact that they point it out makes me want to get it right. I've realized that if the DM comes off as knowing as much or more than the players, the players really enjoy your game more. So I try to make sure they see me as an equal or a teacher rather than an underling.</p><p></p><p></p><p>Oh definately, the players are very tactical with the rules, so it's helped me keep up as much as I can. My problem is that I feel I've become like them. Instead of focusing on entertaining roleplaying & NPC interaction, I'm becoming more of a strategist. I think of it like my animation job. I'm the imaginative computer graphics guy that makes everything look nice, and then there's the straight laced code crunching programmers that have no clue about what will make the animation look good. I don't want to be like a programmer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>Oh it's not that big of a problem. The cleric always uses new spells we aren't familiar with yet, I'll be introducing new spells via NPC's, or then there's the ever popular grapple confusion (thanks Evards). I've just noticed that the tactical side of D&D has taken over the fluff side a bit. So my focus goes towards making sure we're ruling properly. It's as much my fault as any of the players. With this group, the fault might be mostly mine even.</p><p></p><p>Exactly! This is what I was referring to. I only recently realized that I was doing this. I've always been pretty good at having great fluff in my game, but I was pretty bad in the crunch area. Then I became really good in the crunch area and I think my fluff has taken a hit. How can I train myself to do both during an encounter? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> My mind just doesn't think about fluff during an encounter unless I happen to think about roleplaying battle dialogue. My mind focuses on what tactical maneuver am I going to do next to keep up with my tactical players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 3317140, member: 18701"] Well luckily the original rules lawyers bailed out of my game and were replaced by an excellent group of guys/gals. But the focus on rules still carried over with me. I've noticed how 3.5 is more tactical and even the new players that know the rules still question anything that I may have overlooked. They won't argue it at all, but the fact that they point it out makes me want to get it right. I've realized that if the DM comes off as knowing as much or more than the players, the players really enjoy your game more. So I try to make sure they see me as an equal or a teacher rather than an underling. Oh definately, the players are very tactical with the rules, so it's helped me keep up as much as I can. My problem is that I feel I've become like them. Instead of focusing on entertaining roleplaying & NPC interaction, I'm becoming more of a strategist. I think of it like my animation job. I'm the imaginative computer graphics guy that makes everything look nice, and then there's the straight laced code crunching programmers that have no clue about what will make the animation look good. I don't want to be like a programmer :p Oh it's not that big of a problem. The cleric always uses new spells we aren't familiar with yet, I'll be introducing new spells via NPC's, or then there's the ever popular grapple confusion (thanks Evards). I've just noticed that the tactical side of D&D has taken over the fluff side a bit. So my focus goes towards making sure we're ruling properly. It's as much my fault as any of the players. With this group, the fault might be mostly mine even. Exactly! This is what I was referring to. I only recently realized that I was doing this. I've always been pretty good at having great fluff in my game, but I was pretty bad in the crunch area. Then I became really good in the crunch area and I think my fluff has taken a hit. How can I train myself to do both during an encounter? :p My mind just doesn't think about fluff during an encounter unless I happen to think about roleplaying battle dialogue. My mind focuses on what tactical maneuver am I going to do next to keep up with my tactical players. :p [/QUOTE]
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