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How important is stat accuracy to you?
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<blockquote data-quote="Eytan Bernstein" data-source="post: 3503752" data-attributes="member: 40103"><p>I don't think it's the author's familiarity with the system (or lack thereof) that causes errors in WotC products. All of the WotC designers I know, freelance or staff, are extremely well-versed in the rules. Where the problem exists is in the publishing process itself. When stat blocks bounce back and forth, a lot of small changes get made, but sometimes not everyone is aware of them. Frequently, the format of monster design changes, requiring a complete revamping of the monster. When this happens, some small, but significant errors can be overlooked. This doesn't signal a lack of rules knowledge on the part of the designers (or the editors). If you look, the errors appear regardless of who the designers and editors are. Rather, it suggests a flaw in the stat block design and editing process. The problem is that no one has proposed a better method. </p><p></p><p>I've spoken to some of the people at WotC (and I believe Chris Perkins also recently commented on this in the Future Products forum at the WotC website). They acknowledge that the problem exists and are looking for ways to streamline the stat block process. The answer will not come from hiring a lot more editors (though they are doing this to a certain extent). Lots more editors means higher costs which leads to an increase in the price of books. Improvement comes from experimentation with more efficient processes of design and editing. They are constantly going through these, but it can take a long time for the changes to filter down into general use.</p></blockquote><p></p>
[QUOTE="Eytan Bernstein, post: 3503752, member: 40103"] I don't think it's the author's familiarity with the system (or lack thereof) that causes errors in WotC products. All of the WotC designers I know, freelance or staff, are extremely well-versed in the rules. Where the problem exists is in the publishing process itself. When stat blocks bounce back and forth, a lot of small changes get made, but sometimes not everyone is aware of them. Frequently, the format of monster design changes, requiring a complete revamping of the monster. When this happens, some small, but significant errors can be overlooked. This doesn't signal a lack of rules knowledge on the part of the designers (or the editors). If you look, the errors appear regardless of who the designers and editors are. Rather, it suggests a flaw in the stat block design and editing process. The problem is that no one has proposed a better method. I've spoken to some of the people at WotC (and I believe Chris Perkins also recently commented on this in the Future Products forum at the WotC website). They acknowledge that the problem exists and are looking for ways to streamline the stat block process. The answer will not come from hiring a lot more editors (though they are doing this to a certain extent). Lots more editors means higher costs which leads to an increase in the price of books. Improvement comes from experimentation with more efficient processes of design and editing. They are constantly going through these, but it can take a long time for the changes to filter down into general use. [/QUOTE]
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