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How important is stat accuracy to you?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3505133" data-attributes="member: 22882"><p>The latter - provided making the BAB correct didn't render the encounter uninteresting. Which it could. For example, a creature with good regular attacks and poor-to-okay (Su) abilities, whose BAB is arbitrarily low. Such a creature would normally just break out its strong attack, but now it has to choose between its strong attack or its weaker, more accurate attacks - and the PCs can choose to take different actions, for example closing to melee because they are more afraid of its AoE breath weapon (despite low damage) than its inaccurate melee attacks.</p><p></p><p>Could you achieve that with an accurate stat block? Sure; you could append a -10 insight penalty, or an exceptionally low Strength, or an exceptionally high Dex, Con and Wis (so it has sufficient saves and hp to be an interesting encounter). And that would be *better.*</p><p></p><p>But given the choice between rigorous editing or interesting design, I'd take interesting design ten times out of ten.</p><p></p><p></p><p></p><p>I would mind a block like that because the GM would have to do the math at the table - considerably slowing down play if you want it to be accurate, or simply shifting blame for the inaccuracy.</p><p></p><p>A better skill system would solve the problem, but is beyond the scope of an individual supplement.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3505133, member: 22882"] The latter - provided making the BAB correct didn't render the encounter uninteresting. Which it could. For example, a creature with good regular attacks and poor-to-okay (Su) abilities, whose BAB is arbitrarily low. Such a creature would normally just break out its strong attack, but now it has to choose between its strong attack or its weaker, more accurate attacks - and the PCs can choose to take different actions, for example closing to melee because they are more afraid of its AoE breath weapon (despite low damage) than its inaccurate melee attacks. Could you achieve that with an accurate stat block? Sure; you could append a -10 insight penalty, or an exceptionally low Strength, or an exceptionally high Dex, Con and Wis (so it has sufficient saves and hp to be an interesting encounter). And that would be *better.* But given the choice between rigorous editing or interesting design, I'd take interesting design ten times out of ten. I would mind a block like that because the GM would have to do the math at the table - considerably slowing down play if you want it to be accurate, or simply shifting blame for the inaccuracy. A better skill system would solve the problem, but is beyond the scope of an individual supplement. [/QUOTE]
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