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General Tabletop Discussion
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How Important is Stranger Things to the Success of 5e
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8713816" data-attributes="member: 30438"><p>I think 5e's success and D&D suddenly being cool is a confluence of events. Stranger Things made D&D look cool. Stranger Things' success is tied into and fuels a general nostalgia trend (one I am certainly not immune to). But it also has introduced people that weren't even alive for the 80s the first time to embrace that culture. And D&D is a part of the nostalgia payload delivered to viewers.</p><p></p><p>But 5e also came out swinging on its own merits. And you had Critical Role rising to prominence, not to mention the rise of actual play streaming in general. Wizards started doing prominent televised live plays and announcements that weren't just streaming videos, but full-on events. Hollywood celebrities were openly talking about playing D&D. You had Death Saves' launch, which explicitly said D&D is cool, D&D is metal.</p><p></p><p>Stranger Things is a giant hit. Millions of people that have never played a game of D&D know the names Demogorgon, Mind Flayer, Vecna. I wouldn't call it the most important factor, but I think it's in the top five, to be sure.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8713816, member: 30438"] I think 5e's success and D&D suddenly being cool is a confluence of events. Stranger Things made D&D look cool. Stranger Things' success is tied into and fuels a general nostalgia trend (one I am certainly not immune to). But it also has introduced people that weren't even alive for the 80s the first time to embrace that culture. And D&D is a part of the nostalgia payload delivered to viewers. But 5e also came out swinging on its own merits. And you had Critical Role rising to prominence, not to mention the rise of actual play streaming in general. Wizards started doing prominent televised live plays and announcements that weren't just streaming videos, but full-on events. Hollywood celebrities were openly talking about playing D&D. You had Death Saves' launch, which explicitly said D&D is cool, D&D is metal. Stranger Things is a giant hit. Millions of people that have never played a game of D&D know the names Demogorgon, Mind Flayer, Vecna. I wouldn't call it the most important factor, but I think it's in the top five, to be sure. [/QUOTE]
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How Important is Stranger Things to the Success of 5e
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