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How Important Is The "Shared Experience" To You?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8667245" data-attributes="member: 18"><p>Well, one of the major issues I'd point to with all of the WotC adventures I've read (which is not 100% of WotC adventures, I admit, though it might be) is that they contain very limited amounts of genuine support for running the adventure, very limited guidance for DMs in making the adventure work, and so on. This would be contrasted with say, a lot of classic '80s and '90s campaign boxed sets, which often had quite a lot of that. Paizo's stuff isn't perfect but even that has more than I've seen from WotC. I hope there are exceptions I haven't read.</p><p></p><p>So I think it's hard for a newer or less skilled DM to run WotC's stuff because of that factor - these aren't adventures that teach you how to run adventures. Which to me? That's really bad and dumb from WotC. Like, if I was in charge of WotC's adventures, my #1 priority would be that they taught DMs to run adventures well, supported them well, and made the experience more fun for everyone. Whereas WotC seems to put #1 priority on "Adventure is fun to read if you read it like it was a book".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8667245, member: 18"] Well, one of the major issues I'd point to with all of the WotC adventures I've read (which is not 100% of WotC adventures, I admit, though it might be) is that they contain very limited amounts of genuine support for running the adventure, very limited guidance for DMs in making the adventure work, and so on. This would be contrasted with say, a lot of classic '80s and '90s campaign boxed sets, which often had quite a lot of that. Paizo's stuff isn't perfect but even that has more than I've seen from WotC. I hope there are exceptions I haven't read. So I think it's hard for a newer or less skilled DM to run WotC's stuff because of that factor - these aren't adventures that teach you how to run adventures. Which to me? That's really bad and dumb from WotC. Like, if I was in charge of WotC's adventures, my #1 priority would be that they taught DMs to run adventures well, supported them well, and made the experience more fun for everyone. Whereas WotC seems to put #1 priority on "Adventure is fun to read if you read it like it was a book". [/QUOTE]
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