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<blockquote data-quote="Tav_Behemoth" data-source="post: 5631414" data-attributes="member: 18017"><p>I agree with Aberzanzorax that there is some supplemental content the 1st party basically has to release. The Kickstarter for Adventurer Conqueror King set publishing mass combat rules as its first bonus goal because they're an integral part of the system, something we just ran out of room for in the core. </p><p></p><p></p><p></p><p>Definitely this. I am psyched to see Hill Cantons: Borderlands because it offers lots of stuff where I was like "we should do this thing except where will we find the time." And the reason Chris did those things first and we didn't is that each of us went where our burning ideas were - I think this is why trying to do everything = doing it less well than someone more passionately focused.</p><p></p><p></p><p></p><p>If someone right away came out with their own set of mass combat rules that were compatible with Adventurer Conqueror King, I wouldn't assume it was because our "Domains of War" wasn't good enough - unlike D&D, there isn't a compelling sales advantage for third parties to declare compatibility, so I'd take it as 'that's awesome that our work sparked some new ideas' and also 'how cool that a third party likes our system enough to want to be compatible with it'. Hill Cantons: Borderlands was a parallel evolution, so only the latter is true; with the former it's more like a testament to the strength of the underlying ideas that it sparked both us and Chris to start projects devoted to the economy underlying the "zero to hero" progression. </p><p></p><p>I think that Wizards of the Coast likely uses the cooler and better ideas of its third party developers to spur their own development; I've heard some 3PPs say that if they come out with a book on Care Bear zombies that does really well, the official D&D Care Bear zombies won't be far behind.</p><p></p><p>But I thought that adventure modules was something 3E decided upfront not to do, except for the initial adventure path. Do y'all think 3PPs simply filled the gap WotC left, or were Forge of Fury and the rest lacking even for what they meant to achieve?</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 5631414, member: 18017"] I agree with Aberzanzorax that there is some supplemental content the 1st party basically has to release. The Kickstarter for Adventurer Conqueror King set publishing mass combat rules as its first bonus goal because they're an integral part of the system, something we just ran out of room for in the core. Definitely this. I am psyched to see Hill Cantons: Borderlands because it offers lots of stuff where I was like "we should do this thing except where will we find the time." And the reason Chris did those things first and we didn't is that each of us went where our burning ideas were - I think this is why trying to do everything = doing it less well than someone more passionately focused. If someone right away came out with their own set of mass combat rules that were compatible with Adventurer Conqueror King, I wouldn't assume it was because our "Domains of War" wasn't good enough - unlike D&D, there isn't a compelling sales advantage for third parties to declare compatibility, so I'd take it as 'that's awesome that our work sparked some new ideas' and also 'how cool that a third party likes our system enough to want to be compatible with it'. Hill Cantons: Borderlands was a parallel evolution, so only the latter is true; with the former it's more like a testament to the strength of the underlying ideas that it sparked both us and Chris to start projects devoted to the economy underlying the "zero to hero" progression. I think that Wizards of the Coast likely uses the cooler and better ideas of its third party developers to spur their own development; I've heard some 3PPs say that if they come out with a book on Care Bear zombies that does really well, the official D&D Care Bear zombies won't be far behind. But I thought that adventure modules was something 3E decided upfront not to do, except for the initial adventure path. Do y'all think 3PPs simply filled the gap WotC left, or were Forge of Fury and the rest lacking even for what they meant to achieve? [/QUOTE]
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