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<blockquote data-quote="gamerprinter" data-source="post: 5631437" data-attributes="member: 50895"><p>For me, I have too often been in a game where the DM hand-waved something that gets used over and over in game. At low levels or at the level the hand-wave was introduced it wasn't a problem. But as the game got towards epic levels, the misread by the DM on what the rule adjustment did to the overall system broke the game, as they hadn't considered the ramifications of what the ruling did overall.</p><p> </p><p>Balance for me has little to do with 'rules lawyering' rather how it affects all the rules or other subsystems of the rules. One little change can drastically affect the overall game.</p><p> </p><p>One way to look at it, as some people think PF is just a copy/paste of 3x, yet even the slight changes between those systems - there becomes a huge difference in play. They become different games because of the slight changes. The same is true with any hand-wave or rules adjustment. </p><p> </p><p>A rules adjustment that turns out to be not well thought out can ruin a campaign... I've experienced that occurance in more than one campaign. One of our players was one of our former DM, after his consistently poorly thought out rules adjustments causing infinite amounts of problems in the long run - we don't let him DM anymore. (When he suggests he'd like to run another campaign - our group unanimously votes - NO WAY...)</p><p> </p><p></p><p> </p><p>Sure if you're looking for a completely different genre. When I described I needed sailing rules, we weren't playing pirates or swashbuckling adventures. It was just a vanilla homebrew D&D, but suddenly half the campaign occurred at sea. Having sailing rules tailored to D&D specifically made our game smoother and easier to run.</p><p> </p><p>Usually when I need a genre adjustment its a small thing, not a completely different animal, so no need to switch to a different ruleset just for a slight adjustment or one extra subsystem.</p><p> </p><p>Kind of the same reason I am developing Kaidan for PF. The core rules, as well as what I know about Jade Regent didn't fit the bill for my needs for an oriental horror setting. So I built Kaidan to fit that bill. I didn't need to switch to CoC or other game system, PF works fine, but needed a slight adjustment - Kaidan, for me, is that adjustment.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5631437, member: 50895"] For me, I have too often been in a game where the DM hand-waved something that gets used over and over in game. At low levels or at the level the hand-wave was introduced it wasn't a problem. But as the game got towards epic levels, the misread by the DM on what the rule adjustment did to the overall system broke the game, as they hadn't considered the ramifications of what the ruling did overall. Balance for me has little to do with 'rules lawyering' rather how it affects all the rules or other subsystems of the rules. One little change can drastically affect the overall game. One way to look at it, as some people think PF is just a copy/paste of 3x, yet even the slight changes between those systems - there becomes a huge difference in play. They become different games because of the slight changes. The same is true with any hand-wave or rules adjustment. A rules adjustment that turns out to be not well thought out can ruin a campaign... I've experienced that occurance in more than one campaign. One of our players was one of our former DM, after his consistently poorly thought out rules adjustments causing infinite amounts of problems in the long run - we don't let him DM anymore. (When he suggests he'd like to run another campaign - our group unanimously votes - NO WAY...) Sure if you're looking for a completely different genre. When I described I needed sailing rules, we weren't playing pirates or swashbuckling adventures. It was just a vanilla homebrew D&D, but suddenly half the campaign occurred at sea. Having sailing rules tailored to D&D specifically made our game smoother and easier to run. Usually when I need a genre adjustment its a small thing, not a completely different animal, so no need to switch to a different ruleset just for a slight adjustment or one extra subsystem. Kind of the same reason I am developing Kaidan for PF. The core rules, as well as what I know about Jade Regent didn't fit the bill for my needs for an oriental horror setting. So I built Kaidan to fit that bill. I didn't need to switch to CoC or other game system, PF works fine, but needed a slight adjustment - Kaidan, for me, is that adjustment. [/QUOTE]
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