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*Pathfinder & Starfinder
How important is variety of target numbers?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5722662" data-attributes="member: 54877"><p>Let's say for sake of argument that running it the way you did it eventually takes out an amount of flavor equal to X. (Silly, I know.) Then I say that if you get a lot of positive things out of doing it that way, find a way to put back in most of the flavor while keeping your method.</p><p> </p><p>For example, I bet you'd get about 80% of the noticeable flavor back by simply putting in a single note on monsters where it made sense, and standardizing on that. For example, you can tag any monster with "Good AC", "Good Fort", etc. You can also do the same thing with "Bad" versions. You don't do this with monsters unless it leaps out. </p><p> </p><p>So goblins, orcs, bandits, etc. use your system. You grab a zombie. They are thought of as slow. So you slap the "Bad Dex" label on it. Then they meet a big, sleek cat monster. You slap "Good Dex" on it. Start with these labels as +2 or -2, for good and bad respectively. Adjust values as needed to make it work the way you want. Limit yourself to only one label per monster, and only on the ones where it leaps out at you. </p><p> </p><p>There, most of the flavor of the old way in a faction of the mind space.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5722662, member: 54877"] Let's say for sake of argument that running it the way you did it eventually takes out an amount of flavor equal to X. (Silly, I know.) Then I say that if you get a lot of positive things out of doing it that way, find a way to put back in most of the flavor while keeping your method. For example, I bet you'd get about 80% of the noticeable flavor back by simply putting in a single note on monsters where it made sense, and standardizing on that. For example, you can tag any monster with "Good AC", "Good Fort", etc. You can also do the same thing with "Bad" versions. You don't do this with monsters unless it leaps out. So goblins, orcs, bandits, etc. use your system. You grab a zombie. They are thought of as slow. So you slap the "Bad Dex" label on it. Then they meet a big, sleek cat monster. You slap "Good Dex" on it. Start with these labels as +2 or -2, for good and bad respectively. Adjust values as needed to make it work the way you want. Limit yourself to only one label per monster, and only on the ones where it leaps out at you. There, most of the flavor of the old way in a faction of the mind space. [/QUOTE]
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How important is variety of target numbers?
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