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General Tabletop Discussion
*Pathfinder & Starfinder
How important is variety of target numbers?
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<blockquote data-quote="DracoSuave" data-source="post: 5723103" data-attributes="member: 71571"><p>The only stat a monster needs to have good defenses is called 'level'.</p><p></p><p></p><p>Seriously tho, monster defenses should have gains and losses. If a monster design wants to have a high fort then you gotta deduct from its reflex or will or both. </p><p></p><p>You want monsters to be variant and all that, stop looking at static stats and thinking 'Man, if this fortitute is 2 points higher, that'll totally throw them a curve ball.' Cause it doesn't. You won't make the monster feel different.</p><p></p><p>POWERS are where monsters find variance. You want a monster to feel defensively different, give him defensive powers, reactions, interrupts, auras, the sorts of things players interact with that aren't straight math.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5723103, member: 71571"] The only stat a monster needs to have good defenses is called 'level'. Seriously tho, monster defenses should have gains and losses. If a monster design wants to have a high fort then you gotta deduct from its reflex or will or both. You want monsters to be variant and all that, stop looking at static stats and thinking 'Man, if this fortitute is 2 points higher, that'll totally throw them a curve ball.' Cause it doesn't. You won't make the monster feel different. POWERS are where monsters find variance. You want a monster to feel defensively different, give him defensive powers, reactions, interrupts, auras, the sorts of things players interact with that aren't straight math. [/QUOTE]
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How important is variety of target numbers?
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