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<blockquote data-quote="Gold Roger" data-source="post: 2951415" data-attributes="member: 33904"><p>Stuff is overevaluated in 3.5 by it's haters, it's lovers and the designers. Up to level 5 D&D can be played with about no changes and without magic items. From then on there's thousands of workarounds that let you use all other systems (like the CR system) just as though you where using the standart wealth guidelines. </p><p></p><p>One his a higher ability scores. The main reason stuff is needed is: Saves, AB, AC, Damage, Spell DC etc. See the patern? All of those are dependend on ability scores. Increase the rate of ability score increases by level and the characters scale exactly the way "christmas tree characters" would.</p><p></p><p>Magic items can all be easily pooled into one as well. Mechanically there little difference between a Fighter with belt of giant strength, Ring of protection, + flaming burst holy lgreatsword, periapt of health etc. and a fighter that carries one ancestral longsword that gained the properties of all those items over time through campaign intern events. But the flavor and implication for the game world is totally different.</p><p></p><p>Once struck at from the right angle the whole "items in 3.5" problem falls to dust quickly. It's all a question of personal preference and a willingness to make minor adjustments to the game.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2951415, member: 33904"] Stuff is overevaluated in 3.5 by it's haters, it's lovers and the designers. Up to level 5 D&D can be played with about no changes and without magic items. From then on there's thousands of workarounds that let you use all other systems (like the CR system) just as though you where using the standart wealth guidelines. One his a higher ability scores. The main reason stuff is needed is: Saves, AB, AC, Damage, Spell DC etc. See the patern? All of those are dependend on ability scores. Increase the rate of ability score increases by level and the characters scale exactly the way "christmas tree characters" would. Magic items can all be easily pooled into one as well. Mechanically there little difference between a Fighter with belt of giant strength, Ring of protection, + flaming burst holy lgreatsword, periapt of health etc. and a fighter that carries one ancestral longsword that gained the properties of all those items over time through campaign intern events. But the flavor and implication for the game world is totally different. Once struck at from the right angle the whole "items in 3.5" problem falls to dust quickly. It's all a question of personal preference and a willingness to make minor adjustments to the game. [/QUOTE]
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