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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How important Thievery skill is?
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<blockquote data-quote="GeekKen" data-source="post: 5083166" data-attributes="member: 87699"><p>I'll echo what most people have said here, it's largely dependant on the DM and what he throws at the players.</p><p></p><p>Is thievery necessary? I don't think so. I think a bad DM will punish a group if they don't have someone trained in the skill. Fortunately, with the aid other mechanic, you can also get a decent bonus just by having the entire party work together on disarming a trap.</p><p></p><p>Would I suggest someone in the party be trained in thievery? Absolutely. The broader the trained skills the group has, the better chances it has overcoming obstacles.</p><p></p><p>DMs should be diving into skill challenges. Thievery has a lot of applications out of combat. From lifting a key off a guards belt, lifting a ship manifest off a clerk's desk, to quietly opening a cell door to break out your buddy, thievery is a nifty skill. It's useful for someone in the party to be trained to tackle skill challenges and RP situations.</p><p></p><p>Consider that even with the level bonus of a party, the difficulty level for many traps and checks shifts with the party. It pretty much negates any bonus the group has due to their level, unless your DM is purposely throwing a low-level trap at them. So having that +5 bonus can be helpful. It will still pretty much make any moderate check have a 75% success rate (roughly).</p><p></p><p>I'll say that is one of the neat things about 4E, it's no longer 'dump points into this skill or you're screwed.' You can work around traps and such just fine without a thief, but it makes things a lot easier if you do have someone trained in the skill. Personally, I'd rather have the party function like a Swiss army knife than like a fine honed dagger (your campaign may vary).</p></blockquote><p></p>
[QUOTE="GeekKen, post: 5083166, member: 87699"] I'll echo what most people have said here, it's largely dependant on the DM and what he throws at the players. Is thievery necessary? I don't think so. I think a bad DM will punish a group if they don't have someone trained in the skill. Fortunately, with the aid other mechanic, you can also get a decent bonus just by having the entire party work together on disarming a trap. Would I suggest someone in the party be trained in thievery? Absolutely. The broader the trained skills the group has, the better chances it has overcoming obstacles. DMs should be diving into skill challenges. Thievery has a lot of applications out of combat. From lifting a key off a guards belt, lifting a ship manifest off a clerk's desk, to quietly opening a cell door to break out your buddy, thievery is a nifty skill. It's useful for someone in the party to be trained to tackle skill challenges and RP situations. Consider that even with the level bonus of a party, the difficulty level for many traps and checks shifts with the party. It pretty much negates any bonus the group has due to their level, unless your DM is purposely throwing a low-level trap at them. So having that +5 bonus can be helpful. It will still pretty much make any moderate check have a 75% success rate (roughly). I'll say that is one of the neat things about 4E, it's no longer 'dump points into this skill or you're screwed.' You can work around traps and such just fine without a thief, but it makes things a lot easier if you do have someone trained in the skill. Personally, I'd rather have the party function like a Swiss army knife than like a fine honed dagger (your campaign may vary). [/QUOTE]
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