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How in depth do you role play + rant
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<blockquote data-quote="Li Shenron" data-source="post: 1767736" data-attributes="member: 1465"><p>I agree with pretty much everything Telperion wrote.</p><p></p><p>First of all, there's nothing wrong with the DM adding his own view on monsters and various creatures, as much as he can do with cultures and people in the fantasy world. Sometimes the twists introduced by the DM disappoint the players, but when it happens it is usually because they have an in-game tactic consequence that the players didn't expect after getting familiar with the Monster Manual.</p><p></p><p>In general my opinion is not only that the DM has all the rights to colour her fantasy world as she likes, but that it is actually a good thing to keep the game different over time. After all, players are always excited by meeting new monsters, why shouldn't they be to meet an unexpected werewolf?</p><p></p><p>Second, about the upkeep or off-adventure situations. This really depends on the gaming group preference: some players love detailing what their character do when they are not fighting monsters, while others just want to go to action and skip the rest. There's no better or worse, just that the first like seeing their character's full life (like perhaps in a Tolkien's book), while the second want to focus on the drama (like in a movie).</p><p>Your group should discuss about this facts and decide how much to bother with the off-part, but also remember that it may require extra care from the DM, who may already find his job difficult enough (although in general it requires much more from the players, rather than the DM).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1767736, member: 1465"] I agree with pretty much everything Telperion wrote. First of all, there's nothing wrong with the DM adding his own view on monsters and various creatures, as much as he can do with cultures and people in the fantasy world. Sometimes the twists introduced by the DM disappoint the players, but when it happens it is usually because they have an in-game tactic consequence that the players didn't expect after getting familiar with the Monster Manual. In general my opinion is not only that the DM has all the rights to colour her fantasy world as she likes, but that it is actually a good thing to keep the game different over time. After all, players are always excited by meeting new monsters, why shouldn't they be to meet an unexpected werewolf? Second, about the upkeep or off-adventure situations. This really depends on the gaming group preference: some players love detailing what their character do when they are not fighting monsters, while others just want to go to action and skip the rest. There's no better or worse, just that the first like seeing their character's full life (like perhaps in a Tolkien's book), while the second want to focus on the drama (like in a movie). Your group should discuss about this facts and decide how much to bother with the off-part, but also remember that it may require extra care from the DM, who may already find his job difficult enough (although in general it requires much more from the players, rather than the DM). [/QUOTE]
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