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How in depth do you role play + rant
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<blockquote data-quote="Kae'Yoss" data-source="post: 1768393" data-attributes="member: 4134"><p>These aren't really house rules. House rules are things like "you can't use cleave after an AoO". This is just campaign detail. If in his campaign, Werewolves hang around in the cemetery, that's OK. If the vampires turn to dust, it's OK, too. This is no deviation from the rules, as it's story-/campaign-related, not rules-related</p><p></p><p></p><p></p><p>Actually, that's the way I like it. I like my RPG to be about heroics (or viallainy), not about mundane things like going to the jakes or washing my teeth. In our games, we usually assume that we stock up with food and other stuff, and exercise all bodily functions, but we don't generally roleplay it. It has to do with perspective: When you sit at the table, you're not hungry all the time. You probably have eaten before you came to the session, or you just enjoyed the traditional pizza. All this covers a couple of hours. But your character will experience days or even weeks in that time. He will feel hungry, thirsty and so on, and frequently. So of course he will eat! He will remember it, but you won't. </p><p></p><p></p><p></p><p>Now I have a problem with that. While I don't require players to eat and so on, I won't forbid them to play it out, unless they overdo it (if 35 out of 60 minutes are wasted with the description of their dinner, and how they dispose of it, something's wrong). I'd actually roleplay the selling a couple of times, and later change to "yes, you can sell it for X gp" most of the time. But I wouldn't go as far as to forbit it altogether</p><p></p><p></p><p></p><p>I have a problem with that, too. While I accept a single line reading "standard gear" on the sheet (meaning soap, trail rations, wineskin, bedroll and so on), I won't keep them from getting all that stuff explicitly. But of course, I won't spend 3 hours roleplaying them buying all that, down to the casual conversation they have with the shopkeep.</p><p></p><p></p><p></p><p>Well, what you described isn't really RP, it's minutiae. They don't require us to play it out, or only seldomly (when they use our going to the shop as a plot hook)</p><p></p><p>As for roleplaying, it's a mix of actually roleplaying the conversations and describing them. Usually, trivial stuff will be glossed over, we don't have to roleplay the sale of every piece of loot.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1768393, member: 4134"] These aren't really house rules. House rules are things like "you can't use cleave after an AoO". This is just campaign detail. If in his campaign, Werewolves hang around in the cemetery, that's OK. If the vampires turn to dust, it's OK, too. This is no deviation from the rules, as it's story-/campaign-related, not rules-related Actually, that's the way I like it. I like my RPG to be about heroics (or viallainy), not about mundane things like going to the jakes or washing my teeth. In our games, we usually assume that we stock up with food and other stuff, and exercise all bodily functions, but we don't generally roleplay it. It has to do with perspective: When you sit at the table, you're not hungry all the time. You probably have eaten before you came to the session, or you just enjoyed the traditional pizza. All this covers a couple of hours. But your character will experience days or even weeks in that time. He will feel hungry, thirsty and so on, and frequently. So of course he will eat! He will remember it, but you won't. Now I have a problem with that. While I don't require players to eat and so on, I won't forbid them to play it out, unless they overdo it (if 35 out of 60 minutes are wasted with the description of their dinner, and how they dispose of it, something's wrong). I'd actually roleplay the selling a couple of times, and later change to "yes, you can sell it for X gp" most of the time. But I wouldn't go as far as to forbit it altogether I have a problem with that, too. While I accept a single line reading "standard gear" on the sheet (meaning soap, trail rations, wineskin, bedroll and so on), I won't keep them from getting all that stuff explicitly. But of course, I won't spend 3 hours roleplaying them buying all that, down to the casual conversation they have with the shopkeep. Well, what you described isn't really RP, it's minutiae. They don't require us to play it out, or only seldomly (when they use our going to the shop as a plot hook) As for roleplaying, it's a mix of actually roleplaying the conversations and describing them. Usually, trivial stuff will be glossed over, we don't have to roleplay the sale of every piece of loot. [/QUOTE]
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