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How infrequently is too infrequently?
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<blockquote data-quote="Henry" data-source="post: 144260" data-attributes="member: 158"><p>It's not impossible at ANY point, but someone had better have a gooooooood memory and a campaign diary.</p><p></p><p>Once a month sounds about right; longer than that, and you begin to forget not only what the goal was, but more importantly HOW the character was played. There can be a vast difference in characterization between NOW and EIGHT MONTHS from now; real life colors your perceptions and thoughts, you fall in love with other character ideas, etc.</p><p></p><p>Having been through 5 sessions now, you should have a good idea whether or not it's working.</p><p></p><p>If not, you could always plan for a series of "one-shots" when you get together. It would take about as much preparation as planning for a private party. Get the scenario together, pre-generate everyone's character for them, based on what they tell you through phone or e-mail ahead of time, and basically set up to do nothing at game time except game and have fun.</p><p></p><p>In this atmosphere it becomes less Story Hour and more Social Hour; but friends whose purpose are to gather together and have fun, will more enjoy completing the "mission" and having fun, than continuing development of a character that they do not have a lot of time for. </p><p></p><p>In this sense, plan as if you were setting up convention events; every game, you play a new character, with a different setting, and different challenges to overcome. When you don't have to worry about continuity, you can let your imagination run wild from setting to setting!</p><p></p><p>-In any event, when all is said and done, I hope you still can get together with friends and have fun for a long time to come.</p></blockquote><p></p>
[QUOTE="Henry, post: 144260, member: 158"] It's not impossible at ANY point, but someone had better have a gooooooood memory and a campaign diary. Once a month sounds about right; longer than that, and you begin to forget not only what the goal was, but more importantly HOW the character was played. There can be a vast difference in characterization between NOW and EIGHT MONTHS from now; real life colors your perceptions and thoughts, you fall in love with other character ideas, etc. Having been through 5 sessions now, you should have a good idea whether or not it's working. If not, you could always plan for a series of "one-shots" when you get together. It would take about as much preparation as planning for a private party. Get the scenario together, pre-generate everyone's character for them, based on what they tell you through phone or e-mail ahead of time, and basically set up to do nothing at game time except game and have fun. In this atmosphere it becomes less Story Hour and more Social Hour; but friends whose purpose are to gather together and have fun, will more enjoy completing the "mission" and having fun, than continuing development of a character that they do not have a lot of time for. In this sense, plan as if you were setting up convention events; every game, you play a new character, with a different setting, and different challenges to overcome. When you don't have to worry about continuity, you can let your imagination run wild from setting to setting! -In any event, when all is said and done, I hope you still can get together with friends and have fun for a long time to come. [/QUOTE]
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