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How Insane Is This Idea?
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<blockquote data-quote="Deset Gled" data-source="post: 8918236" data-attributes="member: 7808"><p>This really sounds like a "make sure everyone is on board with it" scenario. There have definitely been times where I would have jumped at playing this. I'm a big believer in the concept that mechanics are part of the narrative, and it would be an awesome way to demonstrate the differences in worlds. And it would be a great way to get into new systems.</p><p></p><p>But right now, I'm more in a "Can't we just play the game?" space in my head. The idea of learning that many sets of rules and keeping them straight feels more like work than play. </p><p></p><p>It's likely that my desire to play a game like this will change over time. Especially if things with WotC continue to head south. This might be an ideal way to test new systems and decide what to use as a OneD&D alternative. But I'm not at that point, yet.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 8918236, member: 7808"] This really sounds like a "make sure everyone is on board with it" scenario. There have definitely been times where I would have jumped at playing this. I'm a big believer in the concept that mechanics are part of the narrative, and it would be an awesome way to demonstrate the differences in worlds. And it would be a great way to get into new systems. But right now, I'm more in a "Can't we just play the game?" space in my head. The idea of learning that many sets of rules and keeping them straight feels more like work than play. It's likely that my desire to play a game like this will change over time. Especially if things with WotC continue to head south. This might be an ideal way to test new systems and decide what to use as a OneD&D alternative. But I'm not at that point, yet. [/QUOTE]
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