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How Insane Is This Idea?
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<blockquote data-quote="cbwjm" data-source="post: 8920186" data-attributes="member: 6788732"><p>I wanted to do something like this, but instead of world hoping it was going to be a time travel game using past editions. I wanted to use BECMI, 2e, PF 1e (was originally going with 3e, but I like the updates in PF), and 4e before finishing in 5e, sort of a showcase of past editions. Might have to change Thac0 for the two earlier editions, too many people are vehemently against it, no idea how my group would react to it (I know at least one would be fine, but the others, who knows?!)</p><p></p><p>For the world spanning adventure based in Sigil, any version of DnD should be fairly easy to pick up by current players, at least the basics. If I was going to assign game systems, I might go something like the following:</p><ul> <li data-xf-list-type="ul">Greyhawk, 1e</li> <li data-xf-list-type="ul">Forgotten Realms, 2e</li> <li data-xf-list-type="ul">Eberron, 3e/PF 1e (at least use the simplified skill system from pathfinder)</li> <li data-xf-list-type="ul">Dark Sun, 4e</li> <li data-xf-list-type="ul">Dominaria, Savage Worlds (I think the spells and trappings work well with magic the gathering). If wanting to keep it d20, then Mutants and Masterminds 2e or 3e.</li> <li data-xf-list-type="ul">Mystara, BECMI</li> <li data-xf-list-type="ul">Titan, advanced fighting fantasy. I loved these books as a kid, so thought I'd throw it in here as an option.</li> </ul></blockquote><p></p>
[QUOTE="cbwjm, post: 8920186, member: 6788732"] I wanted to do something like this, but instead of world hoping it was going to be a time travel game using past editions. I wanted to use BECMI, 2e, PF 1e (was originally going with 3e, but I like the updates in PF), and 4e before finishing in 5e, sort of a showcase of past editions. Might have to change Thac0 for the two earlier editions, too many people are vehemently against it, no idea how my group would react to it (I know at least one would be fine, but the others, who knows?!) For the world spanning adventure based in Sigil, any version of DnD should be fairly easy to pick up by current players, at least the basics. If I was going to assign game systems, I might go something like the following: [LIST] [*]Greyhawk, 1e [*]Forgotten Realms, 2e [*]Eberron, 3e/PF 1e (at least use the simplified skill system from pathfinder) [*]Dark Sun, 4e [*]Dominaria, Savage Worlds (I think the spells and trappings work well with magic the gathering). If wanting to keep it d20, then Mutants and Masterminds 2e or 3e. [*]Mystara, BECMI [*]Titan, advanced fighting fantasy. I loved these books as a kid, so thought I'd throw it in here as an option. [/LIST] [/QUOTE]
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