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How Insane Is This Idea?
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<blockquote data-quote="Lanefan" data-source="post: 8920218" data-attributes="member: 29398"><p>I'm not sure here. Personally, I think it would work better as a surprise - the PCs change planes (for whatever reason) and suddenly things work differently. <strong> All</strong> the mechanics then move DM-side, the players just say in-character what they are trying to do and the DM sorts it out using the new system. Each time something doesn't go as the character sheet says it should the DM would have to narrate what happened instead, and maybe why; and eventually the players would figure out the mechanical basics through repetition and what were player-side mechanics would slowly migrate back to the players.</p><p></p><p>However, this would only work if the game was shifting to that new plane for the medium-to-long term - long enough for this process to play out such that the players learn and absorb the new system piecemeal during play. Switching every real-world month or so would be a nightmare.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8920218, member: 29398"] I'm not sure here. Personally, I think it would work better as a surprise - the PCs change planes (for whatever reason) and suddenly things work differently. [B] All[/B] the mechanics then move DM-side, the players just say in-character what they are trying to do and the DM sorts it out using the new system. Each time something doesn't go as the character sheet says it should the DM would have to narrate what happened instead, and maybe why; and eventually the players would figure out the mechanical basics through repetition and what were player-side mechanics would slowly migrate back to the players. However, this would only work if the game was shifting to that new plane for the medium-to-long term - long enough for this process to play out such that the players learn and absorb the new system piecemeal during play. Switching every real-world month or so would be a nightmare. [/QUOTE]
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