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How involved are your NPCs?
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<blockquote data-quote="Zinovia" data-source="post: 5467311" data-attributes="member: 57373"><p>I think my group would have resented her. She is a DM PC. She was higher level ( in 3.5 at least), has more connections, more knowledge, more influence, and more plot hooks relating to adventure 3. No thank you.</p><p></p><p>The reasons to have a DM-run character travel with the group long-term are to fill out needed combat roles, and to help provide direction if they get stuck. It is fine to hire a guide, or escort a prince, or bring along an NPC to aid in a specific task. That association should be of limited duration by its very nature. </p><p></p><p>The thought of bringing an entire caravan full of followers is laughable with my particular group of players. They use Phantom Steed a lot, and wind up outpacing normal horses. They also like sneaking. For other groups, it would be fun to do it that way. I could suggest it and see how they react. I'm guessing they would say no, but if I could accurately predict what my group was going to do, I would have a much easier time as GM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I am still considering having Katrina accompany them on one adventure, mainly to give them some interaction with her, and the chance to influence her future course of action. Right now they see her as the politically savvy social-climber trying to make herself useful to Headmaster Simeon. They haven't spent much time talking to her. She would be statted as a companion character.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5467311, member: 57373"] I think my group would have resented her. She is a DM PC. She was higher level ( in 3.5 at least), has more connections, more knowledge, more influence, and more plot hooks relating to adventure 3. No thank you. The reasons to have a DM-run character travel with the group long-term are to fill out needed combat roles, and to help provide direction if they get stuck. It is fine to hire a guide, or escort a prince, or bring along an NPC to aid in a specific task. That association should be of limited duration by its very nature. The thought of bringing an entire caravan full of followers is laughable with my particular group of players. They use Phantom Steed a lot, and wind up outpacing normal horses. They also like sneaking. For other groups, it would be fun to do it that way. I could suggest it and see how they react. I'm guessing they would say no, but if I could accurately predict what my group was going to do, I would have a much easier time as GM. :p I am still considering having Katrina accompany them on one adventure, mainly to give them some interaction with her, and the chance to influence her future course of action. Right now they see her as the politically savvy social-climber trying to make herself useful to Headmaster Simeon. They haven't spent much time talking to her. She would be statted as a companion character. [/QUOTE]
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