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General Tabletop Discussion
*Dungeons & Dragons
How Involved Should The DM Be As A Warlock's Patron?
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<blockquote data-quote="Mad_Jack" data-source="post: 7401811" data-attributes="member: 6750306"><p>I generally tell players when I DM that their backstory WILL be coming up in play, and then ask them just how often, how much, and in what ways they'd like to see that happen. If the character's past is in the past, or they're not interested in being a full-time agent of whatever groups or factions they may belong to, I'm cool with limiting it to the occasional reference to those elements.</p><p> For characters with patrons (clerics, paladins, druids, warlocks, etc.) that they'll be interacting with, I try to have it be more of a low-key constant or once-in-awhile flavor thing rather than having them actually hijack the entire party for a quest or something similar - little things that I can handle with narrative description, such as describing how a warlock or cleric who makes a particular ability check might have their success represented by some sort of sign from their patron. Rarely ever as on-the-nose as wondering which path to take through the forest and suddenly a tree falls across one of them, but vague guidance in the form of minor signs isn't uncommon. Gods forbid I ever had a party with a priest of Odin and a Raven Queen warlock - they'd be absolutely <em>plagued</em> by talking crows, and would never know just when one of them might have some bit of information or a mission for them rather than just being chatty, lol. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 7401811, member: 6750306"] I generally tell players when I DM that their backstory WILL be coming up in play, and then ask them just how often, how much, and in what ways they'd like to see that happen. If the character's past is in the past, or they're not interested in being a full-time agent of whatever groups or factions they may belong to, I'm cool with limiting it to the occasional reference to those elements. For characters with patrons (clerics, paladins, druids, warlocks, etc.) that they'll be interacting with, I try to have it be more of a low-key constant or once-in-awhile flavor thing rather than having them actually hijack the entire party for a quest or something similar - little things that I can handle with narrative description, such as describing how a warlock or cleric who makes a particular ability check might have their success represented by some sort of sign from their patron. Rarely ever as on-the-nose as wondering which path to take through the forest and suddenly a tree falls across one of them, but vague guidance in the form of minor signs isn't uncommon. Gods forbid I ever had a party with a priest of Odin and a Raven Queen warlock - they'd be absolutely [I]plagued[/I] by talking crows, and would never know just when one of them might have some bit of information or a mission for them rather than just being chatty, lol. ;) [/QUOTE]
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How Involved Should The DM Be As A Warlock's Patron?
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