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How is 2nd Edition?
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<blockquote data-quote="jdrakeh" data-source="post: 4673221" data-attributes="member: 13892"><p>First, I love your avatar! <img src="http://img.photobucket.com/albums/v708/2001somws6/headbang.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Second, if you're interested in AD&D 2e, my suggestions are as follow: </p><p></p><p>1. Stick to the Revised core books (black cover PHB, DMG, and MM). </p><p>2. Avoid the rule supplements (e.g., Complete Books of X and X Options books). </p><p></p><p>Out of the core three <em>Revised</em> core rule books, AD&D 2e is actually a very well put together system. Although it is a drier read than AD&D 1e it is also explained much more clearly (as Korgoth mentions). It's important to avoid the <em>first</em> AD&D 2e core books, as some of them had significant printing errors (such as missing or duplicated pages). </p><p></p><p>The good news is that, <em>mechanically</em>, the system basics of AD&D 1e and 2e are nearly identical — meaning that it's easy to use AD&D 1e adventures with 2e rules and vice-versa (though the only 2e <em>adventures</em> really worth owning are the Return to the Tomb of Horrors and Night Below boxed sets, IMHO). Picking up things like the 1e Fiend Folio and Deities & Demigods for use in your 2e games can't hurt. </p><p></p><p>I ran an AD&D 1e/2e hybrid off and on for a few years using the Revised AD&D 2e core books and a 1e PHB for certain class/race options missing from the 2e PHB. Likewise, the first AD&D campaign that I played in was a similar hybrid using the AD&D 1e core books (as well as the Fiend Folio) and some options from the 2e PHB.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4673221, member: 13892"] First, I love your avatar! [IMG]http://img.photobucket.com/albums/v708/2001somws6/headbang.gif[/IMG] Second, if you're interested in AD&D 2e, my suggestions are as follow: 1. Stick to the Revised core books (black cover PHB, DMG, and MM). 2. Avoid the rule supplements (e.g., Complete Books of X and X Options books). Out of the core three [I]Revised[/I] core rule books, AD&D 2e is actually a very well put together system. Although it is a drier read than AD&D 1e it is also explained much more clearly (as Korgoth mentions). It's important to avoid the [I]first[/I] AD&D 2e core books, as some of them had significant printing errors (such as missing or duplicated pages). The good news is that, [I]mechanically[/I], the system basics of AD&D 1e and 2e are nearly identical — meaning that it's easy to use AD&D 1e adventures with 2e rules and vice-versa (though the only 2e [I]adventures[/I] really worth owning are the Return to the Tomb of Horrors and Night Below boxed sets, IMHO). Picking up things like the 1e Fiend Folio and Deities & Demigods for use in your 2e games can't hurt. I ran an AD&D 1e/2e hybrid off and on for a few years using the Revised AD&D 2e core books and a 1e PHB for certain class/race options missing from the 2e PHB. Likewise, the first AD&D campaign that I played in was a similar hybrid using the AD&D 1e core books (as well as the Fiend Folio) and some options from the 2e PHB. [/QUOTE]
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