Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How is 2nd Edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 4673981" data-attributes="member: 467"><p>Prior to the advent of 3E -- or at least 2.5 -- I don't think any of these things ever came up as an issue. The play paradigm of AD&D -- both editions -- in regards to most of the above is simple: these things happen, or don't, how the DM decides they do, which is ultimately a benefit.</p><p></p><p>Groups that liked tactical crunch could bolt on whole subsystems of combat maneuvers and critical hits; those that didn't could use the "-4 and you succeed" 'rule' in the DMG.</p><p></p><p>Groups that wanted high magic campaigns could distribute powerful stuff early on; those that didn't could make +1 swords hard to come by at 10th level; those willing to indulge the uncertainty of the game could roll randomly and go with it.</p><p></p><p>Experience with 3E tells me that there's funcionally no difference between "CR/EL" and AD&D eyeballing, and a "fun encounter" varies wildly can't be mandated by a system.</p><p></p><p>As to the last point -- thank goodness. The "magic shop" is a detriment to the game. If PCs want to buy or sell items, even in later editions, they need to barter with those powerful/rich/influenctial enough to have them. Remember, in AD&D the idea is that most magic items are relics of a lost age (as in LotR, frex).</p></blockquote><p></p>
[QUOTE="Reynard, post: 4673981, member: 467"] Prior to the advent of 3E -- or at least 2.5 -- I don't think any of these things ever came up as an issue. The play paradigm of AD&D -- both editions -- in regards to most of the above is simple: these things happen, or don't, how the DM decides they do, which is ultimately a benefit. Groups that liked tactical crunch could bolt on whole subsystems of combat maneuvers and critical hits; those that didn't could use the "-4 and you succeed" 'rule' in the DMG. Groups that wanted high magic campaigns could distribute powerful stuff early on; those that didn't could make +1 swords hard to come by at 10th level; those willing to indulge the uncertainty of the game could roll randomly and go with it. Experience with 3E tells me that there's funcionally no difference between "CR/EL" and AD&D eyeballing, and a "fun encounter" varies wildly can't be mandated by a system. As to the last point -- thank goodness. The "magic shop" is a detriment to the game. If PCs want to buy or sell items, even in later editions, they need to barter with those powerful/rich/influenctial enough to have them. Remember, in AD&D the idea is that most magic items are relics of a lost age (as in LotR, frex). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is 2nd Edition?
Top