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How is 2nd Edition?
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 4674532" data-attributes="member: 4129"><p>I love 2E for its simplicity. As many have stated, keep to the 3 core books (PHB, DMG, MM) but if you must add a Complete Book, I highly recommend Complete Bard. </p><p></p><p>Played as written, the game can be very brutal; random hit point at first level (that fighter who roles a 1 isn't long for the world), death at 0 hp, 3d6 character generation. Many of the house rules that were designed to ease off the lethality begin here; death at -con or -10 hp, max hp at first level, 4d6 stat generation with player placement of stats, etc (all of these eventually became 3E core rules and have only expanded since). Its the last edition, rules as written, that expected character death often.</p><p></p><p>If you are intending to play rules as written (and this brutal style can be fun), I would encourage your players to come with little backstory for their characters. Allow the in-game events to become their backstories and the world's backstory. The duke's son (PC player) was killed by goblins, how will the duke respond, etc.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 4674532, member: 4129"] I love 2E for its simplicity. As many have stated, keep to the 3 core books (PHB, DMG, MM) but if you must add a Complete Book, I highly recommend Complete Bard. Played as written, the game can be very brutal; random hit point at first level (that fighter who roles a 1 isn't long for the world), death at 0 hp, 3d6 character generation. Many of the house rules that were designed to ease off the lethality begin here; death at -con or -10 hp, max hp at first level, 4d6 stat generation with player placement of stats, etc (all of these eventually became 3E core rules and have only expanded since). Its the last edition, rules as written, that expected character death often. If you are intending to play rules as written (and this brutal style can be fun), I would encourage your players to come with little backstory for their characters. Allow the in-game events to become their backstories and the world's backstory. The duke's son (PC player) was killed by goblins, how will the duke respond, etc. [/QUOTE]
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