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How is 5E like 2E?
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<blockquote data-quote="jdrakeh" data-source="post: 8352503" data-attributes="member: 13892"><p>For me, the most notable similarity as a DM was a shift back toward rulings vs rules. 3x had an explicit design goal of trying to provide a rule for everything (I'm not sure if 4e did the same because I never played it). 5e dialed that <em>waaaaaay</em> back. The rules are looser and more power resides in the DM's hands when handling corner case situations or even doing something that should be simple, such as statting up NPCs or monsters (which I did <em>not</em> find simple in 3x, especially once the PCs reached mid-range levels). For example, dead simple mechanics like advantage/disadvantage do the heavy lifting that intimidatingly long lists of situational modifiers did in 3x. I <em>hated</em> running 3x. Got to where I eventually refused to do so. 5e brought me back to the table for these reasons.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 8352503, member: 13892"] For me, the most notable similarity as a DM was a shift back toward rulings vs rules. 3x had an explicit design goal of trying to provide a rule for everything (I'm not sure if 4e did the same because I never played it). 5e dialed that [I]waaaaaay[/I] back. The rules are looser and more power resides in the DM's hands when handling corner case situations or even doing something that should be simple, such as statting up NPCs or monsters (which I did [I]not[/I] find simple in 3x, especially once the PCs reached mid-range levels). For example, dead simple mechanics like advantage/disadvantage do the heavy lifting that intimidatingly long lists of situational modifiers did in 3x. I [I]hated[/I] running 3x. Got to where I eventually refused to do so. 5e brought me back to the table for these reasons. [/QUOTE]
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