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How is 5E like 2E?
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<blockquote data-quote="Sword of Spirit" data-source="post: 8353638" data-attributes="member: 6677017"><p>Each edition is multifaceted, so it would be an oversimplification to say that it’s coming from one or two similar elements. Rather the overall combination makes it more reminiscent of 2e than any other edition.</p><p></p><p>For me, I’d say that overall it mechanically sits somewhere between 2e and 3e. Its cosmology is based on 2e Planescape, with some additions from other editions, a few subtractions, and some innovations. Playstyle leans towards 2e era also.</p><p></p><p>A lot of the individual elements that people bring up could easily apply to 1e too, but the general feel evokes 2e more strongly than 1e.</p><p></p><p>It‘s also important to remember that they didn‘t design it as a sequel to 4e, the way each previous edition had been a sequel to the prior one. Rather, as part of their design research process, they played every previous edition of the game. In effect (and IMO) 5e is the first edition designed to be a “sequel” to the entire body of the game before it taken as a whole, rather than to any particular edition. Every basic element that made it in to 5e is there because they chose it from the entire palette (or innovated something new like Advantage/Disadvantage) not because they started with a particular edition as the base and then made changes from that point.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8353638, member: 6677017"] Each edition is multifaceted, so it would be an oversimplification to say that it’s coming from one or two similar elements. Rather the overall combination makes it more reminiscent of 2e than any other edition. For me, I’d say that overall it mechanically sits somewhere between 2e and 3e. Its cosmology is based on 2e Planescape, with some additions from other editions, a few subtractions, and some innovations. Playstyle leans towards 2e era also. A lot of the individual elements that people bring up could easily apply to 1e too, but the general feel evokes 2e more strongly than 1e. It‘s also important to remember that they didn‘t design it as a sequel to 4e, the way each previous edition had been a sequel to the prior one. Rather, as part of their design research process, they played every previous edition of the game. In effect (and IMO) 5e is the first edition designed to be a “sequel” to the entire body of the game before it taken as a whole, rather than to any particular edition. Every basic element that made it in to 5e is there because they chose it from the entire palette (or innovated something new like Advantage/Disadvantage) not because they started with a particular edition as the base and then made changes from that point. [/QUOTE]
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