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How is 5E like 2E?
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<blockquote data-quote="Laurefindel" data-source="post: 8353674" data-attributes="member: 67296"><p>It’s similar to 2e AD&D in the sense that 2e was (a little bit) more fleshed out than 1st edition or OD&D, including <s>skills</s> non-weapon proficiencies and character customization options.</p><p></p><p>but mostly, because it takes a step back from things that made 3e stand out from AD&D.</p><p></p><p>AD&D had a modest numeral progression, 3e was nuts in that department.</p><p></p><p>in AD&D, magic items were nice to have. In 3e, the « big 6 » were necessary and expected as part of the character progression to follow the CR calculation. Magic items are back to « nice to have » status, kind of…</p><p></p><p>3e put everything in the players’ hands and for their own agency, including magical gear. 5e took more things back in the hands of DMs.</p><p></p><p>3e was (in relation to 2e) incredibly codified. 5e relaxed on that front and even rules intentionally vague (for the better or for the worse)</p><p></p><p>In 3e, system mastery was significant. You <em>could</em> make a OP character or a significantly subpar and deficient one. 5e, like 2e, has some system mastery but the gap between over-thought, optimal character builds and accidentally lame characters is much smaller.</p><p></p><p>3e brought the concept of feats into D&D and them obligatory and part of normal character (and monster) progression. In 5e, feats are there but take less space and are no longer an expected part of a character.</p><p></p><p>3e had perfect (or almost perfect) character/monster symmetry. 5e is back to an asymmetrical system.</p><p></p><p>In all fairness, 4e also did change from 3e but between 2e and 4e, 5e is closer to AD&D, particularly in language used (although there is a lot of 4e in 5e’s DNA)</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8353674, member: 67296"] It’s similar to 2e AD&D in the sense that 2e was (a little bit) more fleshed out than 1st edition or OD&D, including [S]skills[/S] non-weapon proficiencies and character customization options. but mostly, because it takes a step back from things that made 3e stand out from AD&D. AD&D had a modest numeral progression, 3e was nuts in that department. in AD&D, magic items were nice to have. In 3e, the « big 6 » were necessary and expected as part of the character progression to follow the CR calculation. Magic items are back to « nice to have » status, kind of… 3e put everything in the players’ hands and for their own agency, including magical gear. 5e took more things back in the hands of DMs. 3e was (in relation to 2e) incredibly codified. 5e relaxed on that front and even rules intentionally vague (for the better or for the worse) In 3e, system mastery was significant. You [I]could[/I] make a OP character or a significantly subpar and deficient one. 5e, like 2e, has some system mastery but the gap between over-thought, optimal character builds and accidentally lame characters is much smaller. 3e brought the concept of feats into D&D and them obligatory and part of normal character (and monster) progression. In 5e, feats are there but take less space and are no longer an expected part of a character. 3e had perfect (or almost perfect) character/monster symmetry. 5e is back to an asymmetrical system. In all fairness, 4e also did change from 3e but between 2e and 4e, 5e is closer to AD&D, particularly in language used (although there is a lot of 4e in 5e’s DNA) [/QUOTE]
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