Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How is 5E like 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8354288" data-attributes="member: 86653"><p>The only solution I see is to make all resources recharge on short rests. If you have a split, like now, then you will have groups take fewer short rests and the short-rest classes are screwed. If you make all resources long-rest recharge then you're going back to purely 5 minute work days. Only by pushing <em>everything</em> to short-rest recharge will they be able to balance things. Or return to 4E's silos of everyone getting short-rest and long-rest resources...but that only extends the 5 minute work day to an hour or so, maybe 2-3 fights before a long rest. They really did make a lot of bizarre assumptions about how the game should be played and designed it around that. Four-person parties, two short rests per day, mostly fighting one monster at a time, and 6-8 combats per day. So strange. </p><p></p><p>I think James Wyatt said it best, "The fact is that a fight against a group of monsters is often just more fun than a fight against a single monster. And by “more fun” I mean a lot of things—more dangerous, more tense, more dramatic, more exciting, more dynamic."</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8354288, member: 86653"] The only solution I see is to make all resources recharge on short rests. If you have a split, like now, then you will have groups take fewer short rests and the short-rest classes are screwed. If you make all resources long-rest recharge then you're going back to purely 5 minute work days. Only by pushing [I]everything[/I] to short-rest recharge will they be able to balance things. Or return to 4E's silos of everyone getting short-rest and long-rest resources...but that only extends the 5 minute work day to an hour or so, maybe 2-3 fights before a long rest. They really did make a lot of bizarre assumptions about how the game should be played and designed it around that. Four-person parties, two short rests per day, mostly fighting one monster at a time, and 6-8 combats per day. So strange. I think James Wyatt said it best, "The fact is that a fight against a group of monsters is often just more fun than a fight against a single monster. And by “more fun” I mean a lot of things—more dangerous, more tense, more dramatic, more exciting, more dynamic." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How is 5E like 4E?
Top