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How is 5E like 4E?
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<blockquote data-quote="Neonchameleon" data-source="post: 8354383" data-attributes="member: 87792"><p>To say the ridiculously open-ended list of NWPs is</p><p></p><p>As opposed to</p><p></p><p>In many cases they do. You do not e.g. get to use Int on basic attacks as a swordmage without a feat. And there are more than a few powers. Meanwhile you get to use your spellcasting stat for spell attacks in 5e. Sorry, but this doesn't hold.</p><p></p><p>OK. Now this is just flat out wrong. "Alternatively" in the PHB means that the player has the choice. Nowhere is it called out as an optional rule - it's simply a choice the player gets to make in the same way they can pick different races. Meanwhile Feats say "Using this optional rule" on p165 of the PHB and Flanking is under "Optional Rule: Flanking" on p251 of the DMG. Feats and flanking are both explicitly presented as optional rules and explicitly use the words "Optional Rule". Using flat hit points is presented as a player chosen alternative, not as an optional rule.</p><p></p><p>Ah, irony.</p><p></p><p>OK. So you are ignoring the standard array and normal stat spread in 5e; 16 would be normal. And mysteriously you're using a different example to mine where I presented some typical CR2 monsters and instead cherry-picking 1st level. Rather of course than doing it by the official formula in DMG p274 which claims that 71-85hp would be normal for a CR1 monster. (No, it makes no sense to me either but that's what the DMG says).</p><p></p><p>Indeed. And if you're going to cherry pick level 1 when characters are front loaded you get answers that are outliers.</p><p></p><p>Now let's take level <em>4</em> adventurers and assume feats are an optional rule and not in use. What's changed about their damage from your example? The cantrips are still doing exactly the same amount of damage. The fighter is doing a single point more damage - but that only brings them up to the mark you set as using the standard array they have only now hit Str 18. And the rogue is only doing 1d6 more points of damage (and has a Dex of 18).</p><p></p><p>So with almost unchanged damage output assuming they aren't blowing much in the way of limited use resources (because this is not intended to be a hard fight) the damage that could work on a CR1 creature doesn't go that far against a CR4 one. (I'm also not counting the martial classes getting multiple attacks at level 5 and above as multiple attacks as it's one action).</p><p></p><p>Spooky. It's almost as if there are extreme damage spikes at various levels rather than a smooth progression and you cherry picked an example that is an outlier. Level 4 is of course <em>also</em> an outlier as it's the level before level 5 which comes with a massive damage spike.</p><p></p><p>As for there being math involved, it's a pity the DMG monster creation rules appear to have been created by an entirely different group to those that created the MM (the MM did a better job).</p><p></p><p>Agreed. That said short rest resources are <em>much </em>easier to recover in 4e</p><p></p><p>Which is normal thanks to the point buy allowed going up to 18 rather than 15. I've seen a lot of 20s in 4e and no 18s in 5e at first level.</p><p></p><p>So you've no relevant feats there. Your magic missile is massively pre-errata and I've literally never seen a wizard take that. That said it does more damage than some of the things they do take - but most of those are multi-target. Oh, and you're using basic attacks for the fighter and rogue? Rather than e.g. Sly Flourish for the Rogue and Cleave or Reaping Strike for the fighter?</p><p></p><p>For comparison I'd expect an actual play PHB-only 4e rogue to take the Backstabber feat at first level, and be a charismatic rather than brawny rogue (the lower damage archetype) but have Cha 14 and Sly Flourish for an at will damage of 1d6+2d8+4+2 = 18.5 average. This isn't razor-optimisation, merely what I'd expect from a random walk-in player based on experience. But low level rogues are at the high end of the 4e damage curve even for strikers so it's a bit of a special case; it's not only 5e that front-loads.</p><p></p><p>OK. Using your own math. If it's 32 hit points per monster and 4 hits do 43 then on average you'll take a monster down in 3 hits if you're using the same death margins you were in 5e for your 1st level characters.</p><p></p><p>There's a lot more to it than that - including that the wizard should be using AoE at wills like Scorching Burst or Freezing Burst (or even two target at will attacks like Arc Lightning), the amount of damage added by feats, and more (including that [2W] is not twice [1W] but good encounter powers do do twice baseline damage). And given that we start with three hits not four so 12 average hits to start with we're down to 8. Which is still longer than 5e - but nothing like four times as long.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8354383, member: 87792"] To say the ridiculously open-ended list of NWPs is As opposed to In many cases they do. You do not e.g. get to use Int on basic attacks as a swordmage without a feat. And there are more than a few powers. Meanwhile you get to use your spellcasting stat for spell attacks in 5e. Sorry, but this doesn't hold. OK. Now this is just flat out wrong. "Alternatively" in the PHB means that the player has the choice. Nowhere is it called out as an optional rule - it's simply a choice the player gets to make in the same way they can pick different races. Meanwhile Feats say "Using this optional rule" on p165 of the PHB and Flanking is under "Optional Rule: Flanking" on p251 of the DMG. Feats and flanking are both explicitly presented as optional rules and explicitly use the words "Optional Rule". Using flat hit points is presented as a player chosen alternative, not as an optional rule. Ah, irony. OK. So you are ignoring the standard array and normal stat spread in 5e; 16 would be normal. And mysteriously you're using a different example to mine where I presented some typical CR2 monsters and instead cherry-picking 1st level. Rather of course than doing it by the official formula in DMG p274 which claims that 71-85hp would be normal for a CR1 monster. (No, it makes no sense to me either but that's what the DMG says). Indeed. And if you're going to cherry pick level 1 when characters are front loaded you get answers that are outliers. Now let's take level [I]4[/I] adventurers and assume feats are an optional rule and not in use. What's changed about their damage from your example? The cantrips are still doing exactly the same amount of damage. The fighter is doing a single point more damage - but that only brings them up to the mark you set as using the standard array they have only now hit Str 18. And the rogue is only doing 1d6 more points of damage (and has a Dex of 18). So with almost unchanged damage output assuming they aren't blowing much in the way of limited use resources (because this is not intended to be a hard fight) the damage that could work on a CR1 creature doesn't go that far against a CR4 one. (I'm also not counting the martial classes getting multiple attacks at level 5 and above as multiple attacks as it's one action). Spooky. It's almost as if there are extreme damage spikes at various levels rather than a smooth progression and you cherry picked an example that is an outlier. Level 4 is of course [I]also[/I] an outlier as it's the level before level 5 which comes with a massive damage spike. As for there being math involved, it's a pity the DMG monster creation rules appear to have been created by an entirely different group to those that created the MM (the MM did a better job). Agreed. That said short rest resources are [I]much [/I]easier to recover in 4e Which is normal thanks to the point buy allowed going up to 18 rather than 15. I've seen a lot of 20s in 4e and no 18s in 5e at first level. So you've no relevant feats there. Your magic missile is massively pre-errata and I've literally never seen a wizard take that. That said it does more damage than some of the things they do take - but most of those are multi-target. Oh, and you're using basic attacks for the fighter and rogue? Rather than e.g. Sly Flourish for the Rogue and Cleave or Reaping Strike for the fighter? For comparison I'd expect an actual play PHB-only 4e rogue to take the Backstabber feat at first level, and be a charismatic rather than brawny rogue (the lower damage archetype) but have Cha 14 and Sly Flourish for an at will damage of 1d6+2d8+4+2 = 18.5 average. This isn't razor-optimisation, merely what I'd expect from a random walk-in player based on experience. But low level rogues are at the high end of the 4e damage curve even for strikers so it's a bit of a special case; it's not only 5e that front-loads. OK. Using your own math. If it's 32 hit points per monster and 4 hits do 43 then on average you'll take a monster down in 3 hits if you're using the same death margins you were in 5e for your 1st level characters. There's a lot more to it than that - including that the wizard should be using AoE at wills like Scorching Burst or Freezing Burst (or even two target at will attacks like Arc Lightning), the amount of damage added by feats, and more (including that [2W] is not twice [1W] but good encounter powers do do twice baseline damage). And given that we start with three hits not four so 12 average hits to start with we're down to 8. Which is still longer than 5e - but nothing like four times as long. [/QUOTE]
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