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How is 5E like 4E?
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<blockquote data-quote="Ovinomancer" data-source="post: 8354421" data-attributes="member: 16814"><p>5e and 4e are rather different. There's a lot of looking at superficial traits, here, like skill list similarities, or class abilities, etc. Fundamentally, though, 4e was rules first, player facing, and straddled the line between a GM centered game and a player driven one (ie, it functioned pretty well in both modes, but required at least a little of each). 5e, though, is very GM centered, it's core mechanic is "the GM decides", which is very different from how 4e approached things. Secondly, the math works very differently in both systems -- 4e was on a DC treadmill, and had fixed DCs based on level, with the challenge supposed to morph to reflect the math. 5e is bounded accuracy -- you won't get too far from the middle range (of course, being D&D, this breaks in surprisingly easy ways). DCs in 5e are set by the GM, based on what the GM thinks -- this could be based on PC ability and level or it could be based on the approach the PCs take or it could be statically set using a prior edition's sensibilities (looking at 3.x here). This makes the games function in rather different ways, with little similarity in how they actually play outside the normal D&D tropes and genre (which 4e moved away from, much more so than any other edition).</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8354421, member: 16814"] 5e and 4e are rather different. There's a lot of looking at superficial traits, here, like skill list similarities, or class abilities, etc. Fundamentally, though, 4e was rules first, player facing, and straddled the line between a GM centered game and a player driven one (ie, it functioned pretty well in both modes, but required at least a little of each). 5e, though, is very GM centered, it's core mechanic is "the GM decides", which is very different from how 4e approached things. Secondly, the math works very differently in both systems -- 4e was on a DC treadmill, and had fixed DCs based on level, with the challenge supposed to morph to reflect the math. 5e is bounded accuracy -- you won't get too far from the middle range (of course, being D&D, this breaks in surprisingly easy ways). DCs in 5e are set by the GM, based on what the GM thinks -- this could be based on PC ability and level or it could be based on the approach the PCs take or it could be statically set using a prior edition's sensibilities (looking at 3.x here). This makes the games function in rather different ways, with little similarity in how they actually play outside the normal D&D tropes and genre (which 4e moved away from, much more so than any other edition). [/QUOTE]
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