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How is 5E like 4E?
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<blockquote data-quote="abirdcall" data-source="post: 8354908" data-attributes="member: 6748898"><p>Designing something for narrative is different than trying to design to replicate reality.</p><p></p><p>Things happen because that's the way stories work not for reality.</p><p></p><p>3e tried to justify everything to be realistic. 5e takes an entirely different approach which I believe is why a lot of 3e players struggle with it. </p><p></p><p>Rogues can sneak attack an ooze because that archetype is good at finding weak points. The game doesn't try to explain how exactly this is done in every situation, it just has rules for the tropes that the class represents.</p><p></p><p>The Paladin literally has a magical protective aura.</p><p></p><p>The 5e design philosophy is to enable the players of the game to create a story. The strategy game is secondary to that. In 4e the strategy game was the most important design element.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8354908, member: 6748898"] Designing something for narrative is different than trying to design to replicate reality. Things happen because that's the way stories work not for reality. 3e tried to justify everything to be realistic. 5e takes an entirely different approach which I believe is why a lot of 3e players struggle with it. Rogues can sneak attack an ooze because that archetype is good at finding weak points. The game doesn't try to explain how exactly this is done in every situation, it just has rules for the tropes that the class represents. The Paladin literally has a magical protective aura. The 5e design philosophy is to enable the players of the game to create a story. The strategy game is secondary to that. In 4e the strategy game was the most important design element. [/QUOTE]
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